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Sun Titan card art
Live Play Data

Sun Titan

{4} {W} {W} · Creature — Giant · Secrets of Strixhaven Commander (SOC)
7%
Live Inclusion
Times Brought
1056
Decks Running
572
Median Cast Turn
7
Drawn → Played
57%
Format

39% of games where Sun Titan resolved ended in a win for the caster, a +17.2 percentage-point lift over the 22% baseline when it stayed in the library.

Sun Titan shows one of the cleaner performance gaps in Playgroup Live's tracked dataset. Decks that resolved it won 39% of the time against a 22% baseline when it sat unplayed, a +17.2 pp lift across 134 cast observations and 675 library observations. Both buckets are well-sampled, so this is a meaningful early signal rather than noise.

Getting Sun Titan to the battlefield is the challenge. At 6 mana it lands on a median turn of 7, and only 36% of first casts hit exactly on curve. Players who draw it tend to hold it for a turn or two before casting: the median hand-to-cast delay is 2 turns, and just 23% of drawn copies are cast the same turn they arrive. That patience likely reflects setting up the graveyard and mana rather than uncertainty about the card's value.

Sun Titan is a white staple with reach into any archetype that runs enter-the-battlefield triggers, recursion loops, or utility permanents at 3 mana value or less. It appears in 572 of the 8036 decks tracked on Playgroup Live, spread across 495 distinct players, with no single player accounting for more than a small slice of the data.

At a glance
  • 7% of tracked Commander decks include Sun Titan
  • T7 median first-cast turn across all observed games
  • 39% win rate in games where Sun Titan resolved
  • +17.2pp win-rate lift over the uncast baseline, well-sampled signal
  • 57% of drawn Sun Titans were cast before the game ended
  • 57% battlefield stickiness once Sun Titan resolves

First-cast turn

n=147
1%
T1
1%
T2
1%
T3
4%
T4
13%
T5
59%
T6-9
22%
T10+
Median 7 P25 6 · P75 9 · max 16
On curve 36% (25 / 147 cast on T6) Cast same turn as drawn 23%

The "good card" funnel

1057 brought · 495 players
Brought to game
1057
Ever drawn
257
Reached battlefield
147
Still on board at game end
84
57%

Of 1057 Sun Titans brought to games, 257 were drawn, 147 of those reached the battlefield, and the card stuck through end of game at a 57% rate, an honest picture of a high-cost creature in a removal-heavy format.

≥ +9.2pp

Players who cast this card win 39% of the time (n=134) , vs 22% when it never left the library (n=675).

When players drew this card but left it in hand, they won 23% (n=100) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +17.2pp; 95% confidence interval +9.2pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

292 instances
1.0%
Library
28.8%
Battlefield
27.1%
Graveyard
9.9%
Exile

Sun Titan's final-zone spread is notably active: a large share finish in the graveyard or battlefield rather than staying in the library, reflecting both the card's high cast rate and the board interaction it invites once it resolves.

Commanders that played this card

in tracked games

Quintorius, History Chaser dominates the top-commanders chart by deck count, but the list spans a wide range of Mardu and mono-white strategies, showing Sun Titan's reach across multiple white archetypes rather than a single niche.

Card text
Sun Titan card

Sun Titan

{4} {W} {W}
Creature — Giant
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Todd Lockwood

Frequently Asked

How often is Sun Titan drawn in a Commander game?
Across 996 tracked games where Sun Titan was in the deck, it was drawn 24% of the time. That is consistent with what you'd expect from a singleton in a 100-card deck. Of 257 instances that reached a player's hand, 57% were cast before the game ended. The remainder reflects games that concluded before the player could deploy a 6-mana spell, not deliberate holds.
What turn does Sun Titan usually land?
Median first cast is turn 7, with the 25th–75th percentile range falling between turns 6 and 9. Only 36% of casts hit exactly on curve at turn 6. The majority arrive a turn or more late, which is typical for a high-cost creature in a format where ramp is unevenly distributed. When players do draw it early, the median hand-to-cast delay is 2 turns.
Does casting Sun Titan actually improve your win rate?
The data shows a +17.2 percentage-point lift: decks that resolved Sun Titan won 39% of games, versus 22% when it never left the library. With 134 cast observations and 675 library observations, both buckets have solid sample sizes. The lower bound of the confidence interval still sits above zero, so this is a consistent directional signal, though Playgroup Live's dataset is still growing.
Which commanders play Sun Titan most?
Quintorius, History Chaser leads the top-commanders list by a wide margin, reflecting that deck's reliance on enters-the-battlefield triggers and graveyard recursion. Terra, Herald of Hope and Zinnia, Valley's Voice round out the top three. The distribution is broad: 495 unique players have brought Sun Titan to a tracked game, and no single player accounts for more than a small fraction of instances, which is a healthy sign for data diversity.
Is Sun Titan legal in Commander?
Yes. Sun Titan is legal and unrestricted in Commander, as well as in Legacy, Modern, Vintage, Historic, Timeless, Duel Commander, Brawl, Oathbreaker, and Gladiator. It is not legal in Standard, Pioneer, Pauper, or Alchemy.
Why does Sun Titan see play across so many archetypes?
Its trigger fires both on entering the battlefield and on attacking, which means enchantment decks, artifact recursion builds, and creature-value strategies all find ways to abuse it. Returning any permanent with mana value 3 or less covers a wide range of utility pieces: Skullclamp, fetchlands, Aura Enchantress, and most early ramp creatures all qualify. Vigilance also means Sun Titan can swing and still defend, reducing the cost of attacking with a 6/6 on a board where threats are numerous.