Sun Titan
40% of games where Sun Titan resolved ended in a win for the caster, a +17.1 percentage-point lift over the 23% baseline when it stayed in the library.
Sun Titan shows one of the cleaner performance gaps in Playgroup Live's tracked dataset. Decks that resolved it won 40% of the time against a 23% baseline when it sat unplayed, a +17.1 pp lift across 102 cast observations and 501 library observations. Both buckets are well-sampled, so this is a meaningful early signal rather than noise.
Getting Sun Titan to the battlefield is the challenge. At 6 mana it lands on a median turn of 7, and only 35% of first casts hit exactly on curve. Players who draw it tend to hold it for a turn or two before casting: the median hand-to-cast delay is 2 turns, and just 28% of drawn copies are cast the same turn they arrive. That patience likely reflects setting up the graveyard and mana rather than uncertainty about the card's value.
Sun Titan is a white staple with reach into any archetype that runs enter-the-battlefield triggers, recursion loops, or utility permanents at 3 mana value or less. It appears in 417 of the 5552 decks tracked on Playgroup Live, spread across 357 distinct players, with no single player accounting for more than a small slice of the data.
- 8% of tracked Commander decks include Sun Titan
- T7 median first-cast turn across all observed games
- 40% win rate in games where Sun Titan resolved
- +17.1pp win-rate lift over the uncast baseline, well-sampled signal
- 59% of drawn Sun Titans were cast before the game ended
- 54% battlefield stickiness once Sun Titan resolves
First-cast turn
n=105The "good card" funnel
750 brought · 357 playersOf 750 Sun Titans brought to games, 179 were drawn, 105 of those reached the battlefield, and the card stuck through end of game at a 54% rate, an honest picture of a high-cost creature in a removal-heavy format.
Players who cast this card win 40% of the time (n=102) , vs 23% when it never left the library (n=501).
When players drew this card but left it in hand, they won 23% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.1pp; 95% confidence interval +7.9pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
205 instancesSun Titan's final-zone spread is notably active: a large share finish in the graveyard or battlefield rather than staying in the library, reflecting both the card's high cast rate and the board interaction it invites once it resolves.
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
49 decks
-
2
Terra, Herald of Hope
33 decks
-
3
Zinnia, Valley's Voice
29 decks
-
4
Elesh Norn, Mother of Machines
11 decks
-
5
Isshin, Two Heavens as One
11 decks
-
6
Nelly Borca, Impulsive Accuser
9 decks
-
7
The Sentry, Golden Guardian
9 decks
-
8
Zurgo Stormrender
9 decks
-
9
Anti-Venom, Horrifying Healer
7 decks
-
10
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
6 decks
Quintorius, History Chaser dominates the top-commanders chart by deck count, but the list spans a wide range of Mardu and mono-white strategies, showing Sun Titan's reach across multiple white archetypes rather than a single niche.