Sun Titan
39% of games where Sun Titan resolved ended in a win for the caster, a +17.2 percentage-point lift over the 22% baseline when it stayed in the library.
Sun Titan shows one of the cleaner performance gaps in Playgroup Live's tracked dataset. Decks that resolved it won 39% of the time against a 22% baseline when it sat unplayed, a +17.2 pp lift across 134 cast observations and 675 library observations. Both buckets are well-sampled, so this is a meaningful early signal rather than noise.
Getting Sun Titan to the battlefield is the challenge. At 6 mana it lands on a median turn of 7, and only 36% of first casts hit exactly on curve. Players who draw it tend to hold it for a turn or two before casting: the median hand-to-cast delay is 2 turns, and just 23% of drawn copies are cast the same turn they arrive. That patience likely reflects setting up the graveyard and mana rather than uncertainty about the card's value.
Sun Titan is a white staple with reach into any archetype that runs enter-the-battlefield triggers, recursion loops, or utility permanents at 3 mana value or less. It appears in 572 of the 8036 decks tracked on Playgroup Live, spread across 495 distinct players, with no single player accounting for more than a small slice of the data.
- 7% of tracked Commander decks include Sun Titan
- T7 median first-cast turn across all observed games
- 39% win rate in games where Sun Titan resolved
- +17.2pp win-rate lift over the uncast baseline, well-sampled signal
- 57% of drawn Sun Titans were cast before the game ended
- 57% battlefield stickiness once Sun Titan resolves
First-cast turn
n=147The "good card" funnel
1057 brought · 495 playersOf 1057 Sun Titans brought to games, 257 were drawn, 147 of those reached the battlefield, and the card stuck through end of game at a 57% rate, an honest picture of a high-cost creature in a removal-heavy format.
Players who cast this card win 39% of the time (n=134) , vs 22% when it never left the library (n=675).
When players drew this card but left it in hand, they won 23% (n=100) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.2pp; 95% confidence interval +9.2pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
292 instancesSun Titan's final-zone spread is notably active: a large share finish in the graveyard or battlefield rather than staying in the library, reflecting both the card's high cast rate and the board interaction it invites once it resolves.
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
64 decks
-
2
Terra, Herald of Hope
48 decks
-
3
Zinnia, Valley's Voice
32 decks
-
4
Elesh Norn, Mother of Machines
14 decks
-
5
Isshin, Two Heavens as One
13 decks
-
6
Anti-Venom, Horrifying Healer
12 decks
-
7
Zurgo Stormrender
12 decks
-
8
Nelly Borca, Impulsive Accuser
11 decks
-
9
The Sentry, Golden Guardian
10 decks
-
10
Brago, King Eternal
8 decks
Quintorius, History Chaser dominates the top-commanders chart by deck count, but the list spans a wide range of Mardu and mono-white strategies, showing Sun Titan's reach across multiple white archetypes rather than a single niche.