Sun Titan
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sun Titan
Final zone distribution
172 instancesCommanders that played this card
in tracked games-
1
Quintorius, History Chaser
65 decks
-
2
Terra, Herald of Hope
35 decks
-
3
Zinnia, Valley's Voice
22 decks
-
4
Anti-Venom, Horrifying Healer
14 decks
-
5
Elesh Norn, Mother of Machines
11 decks
-
6
Celes, Rune Knight
10 decks
-
7
Zurgo Stormrender
10 decks
-
8
Isshin, Two Heavens as One
7 decks
-
9
Sefris of the Hidden Ways
7 decks
-
10
Brago, King Eternal
6 decks
The "good card" funnel
721 brought · 371 playersOnce cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=69) , vs 26% when it never left the library (n=422).
When players drew this card but left it in hand, they won 18% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.2pp; 95% confidence interval -3.0pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=83Full analysis unlocks as more games are tracked. Stats refresh nightly.