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Sundering Eruption // Volcanic Fissure card art
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Sundering Eruption // Volcanic Fissure

Sorcery // Land · Modern Horizons 3 (MH3)
Times Brought
1202
Decks Running
653
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sundering Eruption // Volcanic Fissure card Sundering Eruption // Volcanic Fissure back face

Sundering Eruption

{2} {R}
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.

Volcanic Fissure

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {R}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Yohann Schepacz

Final zone distribution

250 instances
4.4%
Library
28.0%
Battlefield
30.4%
Graveyard
7.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1203 brought · 549 players
Brought to game
1203
Ever drawn
224
Reached battlefield
125
Still on board at game end
70

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.3pp

Players who cast this card win 30% of the time (n=98) , vs 26% when it never left the library (n=685).

When players drew this card but left it in hand, they won 28% (n=75).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.9pp; 95% confidence interval -1.3pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=125
10%
T1
7%
T2
16%
T3
22%
T4
16%
T5
26%
T6-9
3%
T10+
Median 4 P25 3 · P75 6 · max 14
On curve 33% (20 / 125 cast on T3) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.