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Sundering Eruption // Volcanic Fissure card art
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Sundering Eruption // Volcanic Fissure

Sorcery // Land · Modern Horizons 3 (MH3)
Times Brought
368
Decks Running
209
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sundering Eruption // Volcanic Fissure card Sundering Eruption // Volcanic Fissure back face

Sundering Eruption

{2} {R}
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.

Volcanic Fissure

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {R}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Yohann Schepacz

Final zone distribution

74 instances
4.1%
Library
37.8%
Battlefield
20.3%
Graveyard
5.4%
Exile

The "good card" funnel

369 brought · 184 players
Brought to game
369
Ever drawn
69
Reached battlefield
40
Still on board at game end
28

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.8pp

Players who cast this card win 32% of the time (n=33) , vs 25% when it never left the library (n=226).

When players drew this card but left it in hand, they won 30% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.8pp; 95% confidence interval -1.8pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
8%
T1
10%
T2
18%
T3
10%
T4
20%
T5
28%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 6 · max 13
On curve 35% (7 / 40 cast on T3) Cast same turn as drawn 33%
40 of 100 times cast 40%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.