auto_awesome
#6 in Boros Commander Staples
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Artifact — Equipment
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Commander Legends (CMR)
Live Play Data
Sunforger
4%
Live Inclusion
Times Brought
301
Decks Running
152
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=53
4%
T1
0%
T2
9%
T3
8%
T4
17%
T5
60%
T6-9
2%
T10+
Median
6
P25
5
· P75
7
· max
14
On curve
13%
(5 / 53 cast on T3)
Cast same turn as drawn
47%
The "good card" funnel
301 brought · 144 playersBrought to game
301
Ever drawn
80
Reached battlefield
53
Still on board at game end
39
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 43% of the time (n=51) , vs 28% when it never left the library (n=196).
When players drew this card but left it in hand, they won 11% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.2pp; 95% confidence interval +0.4pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances5.8%
Library
45.3%
Battlefield
19.8%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Queen Marchesa
16 decks
-
2
Lightning, Army of One
15 decks
-
3
Cloud, Ex-SOLDIER
13 decks
-
4
Feather, the Redeemed
12 decks
-
5
Captain America, First Avenger
11 decks
-
6
Mabel, Heir to Cragflame
8 decks
-
7
Bruenor Battlehammer
7 decks
-
8
Firesong and Sunspeaker
4 decks
-
9
General Ferrous Rokiric
4 decks
-
10
Wyleth, Soul of Steel
4 decks
Card text
Sunforger
Artifact — Equipment
Equipped creature gets +4/+0.

, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip 
Commander Legends (CMR)
·
Rare
·
Illustrated by Darrell Riche
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.