auto_awesome #5 in Boros Commander Staples
Sunforger card art
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Sunforger

{3} · Artifact — Equipment · Commander Legends (CMR)
1%
Decklist Inclusion
Times Brought
301
Decks Running
152
In Decks
1017
Decklist Inclusion
1%
Format
Card text
Sunforger card

Sunforger

{3}
Artifact — Equipment
Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}
Commander Legends (CMR) · Rare · Illustrated by Darrell Riche

Final zone distribution

86 instances
5.8%
Library
45.3%
Battlefield
19.8%
Graveyard
3.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

301 brought · 144 players
Brought to game
301
Ever drawn
80
Reached battlefield
53
Still on board at game end
39

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.4pp

Players who cast this card win 43% of the time (n=51) , vs 28% when it never left the library (n=196).

When players drew this card but left it in hand, they won 11% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +15.2pp; 95% confidence interval +0.4pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
4%
T1
0%
T2
9%
T3
8%
T4
17%
T5
60%
T6-9
2%
T10+
Median 6 P25 5 · P75 7 · max 14
On curve 13% (5 / 53 cast on T3) Cast same turn as drawn 47%
53 of 100 times cast 53%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.