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#9 in Boros Commander Staples
·
Artifact — Equipment
·
Commander Legends (CMR)
Live Play Data
Sunforger
3%
Live Inclusion
Times Brought
939
Decks Running
415
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=171
3%
T1
5%
T2
12%
T3
11%
T4
20%
T5
44%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
14
On curve
20%
(20 / 171 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
942 brought · 398 playersBrought to game
942
Ever drawn
249
Reached battlefield
171
Still on board at game end
126
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.5pp
Players who cast this card win 43% of the time (n=158) , vs 25% when it never left the library (n=592).
When players drew this card but left it in hand, they won 16% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.6pp; 95% confidence interval +9.5pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
271 instances4.1%
Library
46.5%
Battlefield
19.6%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Queen Marchesa
51 decks
-
2
Cloud, Ex-SOLDIER
48 decks
-
3
Feather, the Redeemed
29 decks
-
4
Captain America, First Avenger
25 decks
-
5
Lightning, Army of One
22 decks
-
6
Mabel, Heir to Cragflame
20 decks
-
7
Rograkh, Son of Rohgahh
13 decks
-
8
Amy Rose
11 decks
-
9
Syr Gwyn, Hero of Ashvale
11 decks
-
10
Bruenor Battlehammer
9 decks
Card text
Sunforger
Artifact — Equipment
Equipped creature gets +4/+0.

, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip 
Commander Legends (CMR)
·
Rare
·
Illustrated by Darrell Riche
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.