Sungrass Prairie
19% of tracked Commander decks run Sungrass Prairie. When drawn, 77% of copies reach the battlefield, with a median first-cast turn of 4.
Sungrass Prairie sits in 19% of the 4966 distinct Commander decks tracked on Playgroup Live, making it a meaningful staple across the Selesnya color pair and any three-color identity that includes green and white. That 945 deck count spans a wide range of commanders, from focused Selesnya builds to four-color goodstuff shells that simply need reliable two-color fixing.
The draw-to-play rate of 77% signals that players rarely let a drawn copy sit idle. Of 447 instances that entered a hand, 343 were played before the game ended. Median first cast lands on turn 4, consistent with a land players drop the moment they hit the mana to activate it rather than holding it strategically.
Data comes from 1833 multiplayer Commander games tracked on Playgroup Live across 781 unique players, with no single contributor accounting for more than 2% of all instances. That spread adds confidence to the directional picture here, even at this sample size.
- 19% of tracked Commander decks include Sungrass Prairie
- 77% of drawn copies are played before the game ends
- T4 median first-cast turn
- 93% battlefield stickiness once played
- 781 unique players have brought this card to a tracked game
- 23% draw rate per game, typical for a singleton in a 100-card deck
First-cast turn
n=343The "good card" funnel
1970 brought · 781 playersOf 1970 Sungrass Prairies brought to tracked games, 447 were drawn, 343 of those were played, and the large majority remained on the battlefield through the end of the game at a stickiness rate of 93%.
Players who cast this card win 27% of the time (n=309) , vs 20% when it never left the library (n=1273).
When players drew this card but left it in hand, they won 24% (n=95) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.1pp; 95% confidence interval +2.1pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
496 instancesMost Sungrass Prairie copies that never left the library simply were not drawn, a structural feature of a 100-card singleton deck rather than a signal that the card underperforms when it does show up.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
112 decks
-
2
Ms. Bumbleflower
101 decks
-
3
T'Challa, the Black Panther
80 decks
-
4
Trostani, Selesnya's Voice
79 decks
-
5
Tidus, Yuna's Guardian
77 decks
-
6
Felothar the Steadfast
50 decks
-
7
Dogmeat, Ever Loyal
28 decks
-
8
Rin and Seri, Inseparable
17 decks
-
9
Atraxa, Praetors' Voice
14 decks
-
10
Morska, Undersea Sleuth
13 decks
The top-commander list spans Selesnya, Bant, Naya, Abzan, and four-color identities, confirming that Sungrass Prairie functions as broad GW color-fixing rather than a card tied to any single commander strategy.