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Live Play Data
Sungrass Prairie
Land
·
Marvel Super Heroes Commander (MSC)
19%
Live Inclusion
Times Brought
2803
Decks Running
1341
Median Cast Turn
4
Drawn → Played
77%
Format
First-cast turn
n=499
11%
T1
15%
T2
15%
T3
12%
T4
10%
T5
29%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
15
Cast same turn as drawn
51%
The "good card" funnel
2803 brought · 1111 playersBrought to game
2803
Ever drawn
649
Reached battlefield
499
Still on board at game end
458
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 26% of the time (n=437) , vs 20% when it never left the library (n=1763).
When players drew this card but left it in hand, they won 23% (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval +1.5pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
716 instances2.5%
Library
64.0%
Battlefield
14.9%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
148 decks
-
2
Cloud, Ex-SOLDIER
142 decks
-
3
T'Challa, the Black Panther
130 decks
-
4
Ms. Bumbleflower
127 decks
-
5
Tidus, Yuna's Guardian
113 decks
-
6
Felothar the Steadfast
63 decks
-
7
Dogmeat, Ever Loyal
37 decks
-
8
Rin and Seri, Inseparable
23 decks
-
9
Atraxa, Praetors' Voice
20 decks
-
10
Yuna, Grand Summoner
18 decks
Card text
Sungrass Prairie
Land
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.