Sunscorched Divide
Sunscorched Divide appears in 11% of tracked Boros-accessible Commander decks on Playgroup Live, and 78% of drawn copies reach the battlefield, with a median first-cast turn of 4.
Sunscorched Divide sits in 11% of the 2948 tracked Commander decks on Playgroup Live, giving Boros and multicolor red-white shells a tapped dual that produces both colors for {1}. Across 591 multiplayer games it has been brought to the table 631 times, drawn 143 times, and cast 111 times.
The draw-to-play rate of 78% is directionally high for a land, and the 88% battlefield stickiness reflects the reality that lands are rarely removed. The median first-cast turn of 4 is consistent with players dropping it as a mid-range fixer rather than an early accelerant. The same-turn rate of 40% tells us that when a player draws it, they more often hold it a turn before playing it, typical behavior for a land that enters tapped and costs an additional {1} to activate.
The concentration picture is healthy: 289 distinct players have brought Sunscorched Divide to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That spread gives reasonable confidence that the numbers reflect real format behavior rather than one player's preference.
- 11% of tracked Commander decks include Sunscorched Divide
- 78% of drawn copies are played before the game ends
- T4 median turn it first hits the battlefield
- 88% battlefield stickiness once played
- 289 distinct players have brought it to a tracked game, a well-spread sample
- 40% same-turn play rate when drawn
First-cast turn
n=111The "good card" funnel
631 brought · 289 playersOf 631 copies brought to tracked games, 143 were drawn, 111 of those were cast, and 88% of cast copies remained on the battlefield at game's end, a typical profile for a utility land that opponents rarely target.
Players who cast this card win 21% of the time (n=105) , vs 21% when it never left the library (n=420).
When players drew this card but left it in hand, they won 30% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.2pp; 95% confidence interval -8.6pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
168 instancesThe vast majority of Sunscorched Divide copies never leave the library in any given game, a structural feature of 100-card singleton where most lands sit unseen. Of the copies that did surface, most ended the game still on the battlefield, consistent with land removal being rare in Commander.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
57 decks
-
2
Quintorius, History Chaser
47 decks
-
3
Terra, Herald of Hope
35 decks
-
4
Zinnia, Valley's Voice
34 decks
-
5
Dogmeat, Ever Loyal
18 decks
-
6
Feather, the Redeemed
7 decks
-
7
Arabella, Abandoned Doll
6 decks
-
8
Lorehold, the Historian
6 decks
-
9
Ragost, Deft Gastronaut
6 decks
-
10
Yuma, Proud Protector
6 decks
The commander spread is wide, led by Cloud, Ex-SOLDIER and Quintorius, History Chaser with over 40 decks each, and extending across Boros, Naya, Mardu, and Jeskai shells. No single commander dominates, which signals Sunscorched Divide is a broad mana-fixing choice rather than a card tied to one archetype.