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Sunscorched Divide card art
Live Play Data

Sunscorched Divide

Land · Secrets of Strixhaven Commander (SOC)
11%
Live Inclusion
Times Brought
631
Decks Running
327
Median Cast Turn
4
Drawn → Played
78%
Format

Sunscorched Divide appears in 11% of tracked Boros-accessible Commander decks on Playgroup Live, and 78% of drawn copies reach the battlefield, with a median first-cast turn of 4.

Sunscorched Divide sits in 11% of the 2948 tracked Commander decks on Playgroup Live, giving Boros and multicolor red-white shells a tapped dual that produces both colors for {1}. Across 591 multiplayer games it has been brought to the table 631 times, drawn 143 times, and cast 111 times.

The draw-to-play rate of 78% is directionally high for a land, and the 88% battlefield stickiness reflects the reality that lands are rarely removed. The median first-cast turn of 4 is consistent with players dropping it as a mid-range fixer rather than an early accelerant. The same-turn rate of 40% tells us that when a player draws it, they more often hold it a turn before playing it, typical behavior for a land that enters tapped and costs an additional {1} to activate.

The concentration picture is healthy: 289 distinct players have brought Sunscorched Divide to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That spread gives reasonable confidence that the numbers reflect real format behavior rather than one player's preference.

At a glance
  • 11% of tracked Commander decks include Sunscorched Divide
  • 78% of drawn copies are played before the game ends
  • T4 median turn it first hits the battlefield
  • 88% battlefield stickiness once played
  • 289 distinct players have brought it to a tracked game, a well-spread sample
  • 40% same-turn play rate when drawn

First-cast turn

n=111
7%
T1
24%
T2
14%
T3
14%
T4
11%
T5
26%
T6-9
5%
T10+
Median 4 P25 2 · P75 7 · max 14
Cast same turn as drawn 40%

The "good card" funnel

631 brought · 289 players
Brought to game
631
Ever drawn
143
Reached battlefield
111
Still on board at game end
98
78%

Of 631 copies brought to tracked games, 143 were drawn, 111 of those were cast, and 88% of cast copies remained on the battlefield at game's end, a typical profile for a utility land that opponents rarely target.

≥ -8.6pp

Players who cast this card win 21% of the time (n=105) , vs 21% when it never left the library (n=420).

When players drew this card but left it in hand, they won 30% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.2pp; 95% confidence interval -8.6pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

168 instances
3.0%
Library
58.3%
Battlefield
21.4%
Graveyard
4.2%
Exile

The vast majority of Sunscorched Divide copies never leave the library in any given game, a structural feature of 100-card singleton where most lands sit unseen. Of the copies that did surface, most ended the game still on the battlefield, consistent with land removal being rare in Commander.

Commanders that played this card

in tracked games

The commander spread is wide, led by Cloud, Ex-SOLDIER and Quintorius, History Chaser with over 40 decks each, and extending across Boros, Naya, Mardu, and Jeskai shells. No single commander dominates, which signals Sunscorched Divide is a broad mana-fixing choice rather than a card tied to one archetype.

Frequently Asked

How often is Sunscorched Divide drawn in a Commander game?
In 591 tracked multiplayer games where Sunscorched Divide was in the deck, it was drawn 23% of the time. That is consistent with normal singleton variance in a 100-card deck. Of 143 instances that reached a player's hand, 78% were eventually played.
What turn does Sunscorched Divide typically hit the battlefield?
The median first-cast turn is 4, with the distribution spread across the early-to-mid game. The mode is turn 2, suggesting many players do drop it early when they have it in their opening hand, but a meaningful tail extends into turns 5 through 8 for copies drawn later. The p90 lands on turn 8, so very late draws do happen.
Does casting Sunscorched Divide correlate with winning?
The cast-vs-library win-rate delta is small and the confidence interval crosses zero on the current sample size, so we treat this as directional rather than conclusive. Win rates for both the cast bucket (21% over 105 observations) and the library bucket (21% over 420 observations) are below the 25% four-player baseline, which largely reflects the deck archetypes running the card rather than the card itself hurting you.
Is Sunscorched Divide legal in Commander?
Yes. Sunscorched Divide is legal in Commander, Legacy, Vintage, Duel Commander, and Oathbreaker. It is not legal in Modern, Pioneer, Standard, Pauper, or Brawl. Its red-white color identity restricts it to decks whose commander includes both red and white, or just one of those colors.
Which commanders most commonly run Sunscorched Divide?
On Playgroup Live, Cloud, Ex-SOLDIER and Quintorius, History Chaser lead the multiplayer top-commander list, each with over 40 decks tracked. Terra, Herald of Hope and Zinnia, Valley's Voice follow. The deck-inclusion rate data also shows Quintorius, History Chaser at the top by inclusion rate among commanders with meaningful sample sizes. The spread across Boros, Naya, Mardu, and Jeskai shells confirms the card functions as a generalist fixer wherever red and white overlap.
How does Sunscorched Divide compare to other Boros dual lands?
Sunscorched Divide always enters tapped and costs an additional {1} to activate, making it slower than untapped duals like Sacred Foundry. Its payoff is accessibility: it is a rare rather than a fetch-able shock, and it counts as a land drop rather than a spell, so it does not compete for spell slots. The 78% play rate and 88% stickiness confirm players treat it as a reliable if unexciting piece of mana infrastructure.