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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Card Preview
Super Combo
Times Brought
346
Decks Running
151
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Super Combo
Sorcery
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Caroline Gariba
Final zone distribution
55 instances10.9%
Battlefield
50.9%
Graveyard
1.8%
Exile
36.4%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
74 decks
-
2
Heroes in a Half Shell
41 decks
-
3
Witherbloom, the Balancer
3 decks
-
4
Donatello, the Brains
2 decks
-
5
Grothama, All-Devouring
2 decks
-
6
Halana and Alena, Partners
2 decks
-
7
Michelangelo, the Heart
2 decks
-
8
Raph & Mikey, Troublemakers
2 decks
-
9
Shelob, Child of Ungoliant
2 decks
-
10
The Serpent Society
2 decks
The "good card" funnel
348 brought · 149 playersBrought to game
348
Ever drawn
50
Reached battlefield
30
Still on board at game end
6
≥ -6.0pp
Players who cast this card win 30% of the time (n=23) , vs 26% when it never left the library (n=207).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -6.0pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
7%
T4
27%
T5
60%
T6-9
7%
T10+
Median
6.5
P25
5
· P75
8
· max
15
On curve
0%
(0 / 30 cast on T2)
Cast same turn as drawn
3%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.