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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Super Combo
1%
Live Inclusion
Times Brought
442
Decks Running
171
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=43
0%
T1
0%
T2
0%
T3
7%
T4
16%
T5
60%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
0%
(0 / 43 cast on T2)
Cast same turn as drawn
14%
The "good card" funnel
442 brought · 156 playersBrought to game
442
Ever drawn
80
Reached battlefield
43
Still on board at game end
3
≥ -3.2pp
Players who cast this card win 23% of the time (n=40) , vs 14% when it never left the library (n=303).
When players drew this card but left it in hand, they won 11% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval -3.2pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
94 instances3.2%
Library
3.2%
Battlefield
55.3%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
81 decks
-
2
Heroes in a Half Shell
43 decks
-
3
Michelangelo, the Heart
6 decks
-
4
Wolverine, Best There Is
6 decks
-
5
Witherbloom, the Balancer
5 decks
-
6
Ghalta, Primal Hunger
4 decks
-
7
Raph & Mikey, Troublemakers
4 decks
-
8
Beorn the Fierce
2 decks
-
9
Michelangelo, Improviser
2 decks
-
10
April O'Neil, Live on the Scene
1 decks
Card text
Super Combo
Sorcery
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
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Illustrated by Caroline Gariba
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.