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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Super Combo
1%
Live Inclusion
Times Brought
267
Decks Running
98
Median Cast Turn
8
Drawn → Played
57%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
0%
T4
12%
T5
64%
T6-9
24%
T10+
Median
8
P25
7
· P75
9
· max
14
On curve
0%
(0 / 25 cast on T2)
Cast same turn as drawn
12%
The "good card" funnel
267 brought · 88 playersBrought to game
267
Ever drawn
44
Reached battlefield
25
Still on board at game end
2
≥ -5.9pp
Players who cast this card win 28% of the time (n=25) , vs 17% when it never left the library (n=193).
When players drew this card but left it in hand, they won 11% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval -5.9pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances3.8%
Library
3.8%
Battlefield
53.8%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
52 decks
-
2
Heroes in a Half Shell
23 decks
-
3
Wolverine, Best There Is
4 decks
-
4
Michelangelo, the Heart
3 decks
-
5
Raph & Mikey, Troublemakers
3 decks
-
6
Ghalta, Primal Hunger
2 decks
-
7
Witherbloom, the Balancer
2 decks
-
8
April O'Neil, Live on the Scene
1 decks
-
9
Dina, Essence Brewer
1 decks
-
10
Halana and Alena, Partners
1 decks
Card text
Super Combo
Sorcery
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Caroline Gariba
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.