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Super-Soldier Serum card art
Live Play Data

Super-Soldier Serum

{1} {W} · Enchantment — Aura · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
508
Decks Running
209
Median Cast Turn
6.0
Drawn → Played
77%
Format

First-cast turn

n=80
1%
T1
4%
T2
9%
T3
16%
T4
19%
T5
45%
T6-9
6%
T10+
Median 6.0 P25 4 · P75 7 · max 14
On curve 5% (3 / 80 cast on T2) Cast same turn as drawn 28%

The "good card" funnel

508 brought · 190 players
Brought to game
508
Ever drawn
104
Reached battlefield
80
Still on board at game end
47

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.0pp

Players who cast this card win 44% of the time (n=67) , vs 26% when it never left the library (n=340).

When players drew this card but left it in hand, they won 18% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.8pp; 95% confidence interval +6.0pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

112 instances
3.6%
Library
42.0%
Battlefield
28.6%
Graveyard
7.1%
Exile
Card text
Super-Soldier Serum card

Super-Soldier Serum

{1} {W}
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Marvel Super Heroes (MSH) · Rare · Illustrated by Rafater

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.