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Part of Marvel Super Heroes
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Enchantment — Aura
·
Marvel Super Heroes (MSH)
Live Play Data
Super-Soldier Serum
1%
Live Inclusion
Times Brought
377
Decks Running
160
Median Cast Turn
6
Drawn → Played
78%
Format
First-cast turn
n=61
2%
T1
5%
T2
7%
T3
10%
T4
20%
T5
49%
T6-9
8%
T10+
Median
6
P25
5
· P75
7
· max
14
On curve
7%
(3 / 61 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
377 brought · 145 playersBrought to game
377
Ever drawn
78
Reached battlefield
61
Still on board at game end
38
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 46% of the time (n=51) , vs 30% when it never left the library (n=249).
When players drew this card but left it in hand, they won 22% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.2pp; 95% confidence interval +2.8pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances4.8%
Library
45.8%
Battlefield
26.5%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
19 decks
-
2
Cloud, Ex-SOLDIER
16 decks
-
3
Captain America, First Avenger
14 decks
-
4
Cloud, Midgar Mercenary
13 decks
-
5
Lightning, Army of One
12 decks
-
6
Anti-Venom, Horrifying Healer
8 decks
-
7
Captain America, Team Leader
6 decks
-
8
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
9
T'Challa, the Black Panther
4 decks
-
10
Squall, SeeD Mercenary
3 decks
Card text
Super-Soldier Serum
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Marvel Super Heroes (MSH)
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Rare
·
Illustrated by Rafater
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.