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Part of Marvel Super Heroes
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Enchantment — Aura
·
Marvel Super Heroes (MSH)
Live Play Data
Super-Soldier Serum
1%
Live Inclusion
Times Brought
266
Decks Running
112
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=39
3%
T1
5%
T2
8%
T3
8%
T4
26%
T5
41%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
14
On curve
8%
(2 / 39 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
266 brought · 105 playersBrought to game
266
Ever drawn
51
Reached battlefield
39
Still on board at game end
23
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.2pp
Players who cast this card win 50% of the time (n=35) , vs 32% when it never left the library (n=178).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.4pp; 95% confidence interval +2.2pp to +34.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances5.5%
Library
41.8%
Battlefield
27.3%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
15 decks
-
2
Cloud, Ex-SOLDIER
12 decks
-
3
Captain America, First Avenger
9 decks
-
4
Cloud, Midgar Mercenary
8 decks
-
5
Lightning, Army of One
8 decks
-
6
Anti-Venom, Horrifying Healer
6 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
8
Captain America, Team Leader
3 decks
-
9
T'Challa, the Black Panther
3 decks
-
10
Black Panther, Claws of Bast
2 decks
Card text
Super-Soldier Serum
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Marvel Super Heroes (MSH)
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Rare
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Illustrated by Rafater
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.