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Super-Soldier Serum card art
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Super-Soldier Serum

{1} {W} · Enchantment — Aura · Marvel Super Heroes (MSH)
Times Brought
144
Decks Running
44
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Super-Soldier Serum card

Super-Soldier Serum

{1} {W}
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Marvel Super Heroes (MSH) · Rare · Illustrated by Rafater

Final zone distribution

29 instances
3.4%
Library
51.7%
Battlefield
13.8%
Graveyard
3.4%
Exile

The "good card" funnel

144 brought · 40 players
Brought to game
144
Ever drawn
29
Reached battlefield
21
Still on board at game end
15

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.1pp

Players who cast this card win 26% of the time (n=17) , vs 29% when it never left the library (n=87).

Observed gap -2.8pp; 95% confidence interval -16.1pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
5%
T2
10%
T3
10%
T4
29%
T5
38%
T6-9
10%
T10+
Median 5 P25 5 · P75 6 · max 22
On curve 5% (1 / 21 cast on T2) Cast same turn as drawn 38%
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.