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Super-Soldier Serum card art
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Super-Soldier Serum

{1} {W} · Enchantment — Aura · Marvel Super Heroes (MSH)
Times Brought
370
Decks Running
137
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Super-Soldier Serum card

Super-Soldier Serum

{1} {W}
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Marvel Super Heroes (MSH) · Rare · Illustrated by Rafater

Final zone distribution

76 instances
3.9%
Library
46.1%
Battlefield
21.1%
Graveyard
2.6%
Exile

The "good card" funnel

370 brought · 127 players
Brought to game
370
Ever drawn
74
Reached battlefield
54
Still on board at game end
35

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.2pp

Players who cast this card win 24% of the time (n=40) , vs 28% when it never left the library (n=211).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.7pp; 95% confidence interval -13.2pp to +3.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=54
0%
T1
9%
T2
7%
T3
6%
T4
24%
T5
46%
T6-9
7%
T10+
Median 6.0 P25 5 · P75 7 · max 22
On curve 9% (5 / 54 cast on T2) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.