collections_bookmark
Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Suplex
1%
Live Inclusion
Times Brought
126
Decks Running
76
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=20
0%
T1
0%
T2
10%
T3
15%
T4
10%
T5
50%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
0%
(0 / 20 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
126 brought · 72 playersBrought to game
126
Ever drawn
29
Reached battlefield
20
Still on board at game end
1
≥ -21.0pp
Players who cast this card win 32% of the time (n=18) , vs 31% when it never left the library (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -21.0pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances2.9%
Library
2.9%
Battlefield
79.4%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
11 decks
-
2
Vivi Ornitier
6 decks
-
3
Riku of Many Paths
5 decks
-
4
Baylen, the Haymaker
4 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
4 decks
-
6
Cloud, Ex-SOLDIER
3 decks
-
7
Cloud, Planet's Champion
3 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
9
Bruenor Battlehammer
2 decks
-
10
Gilgamesh, Master-at-Arms
2 decks
Card text
Suplex
Sorcery
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Final Fantasy (FIN)
·
Common
·
Illustrated by Fang Xinyu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.