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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Suplex
1%
Live Inclusion
Times Brought
270
Decks Running
131
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=35
0%
T1
3%
T2
9%
T3
20%
T4
14%
T5
43%
T6-9
11%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
3%
(1 / 35 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
270 brought · 123 playersBrought to game
270
Ever drawn
55
Reached battlefield
35
Still on board at game end
1
≥ -11.2pp
Players who cast this card win 28% of the time (n=33) , vs 24% when it never left the library (n=181).
When players drew this card but left it in hand, they won 24% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -11.2pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances3.3%
Library
1.6%
Battlefield
70.5%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
20 decks
-
2
Vivi Ornitier
10 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
6 decks
-
5
Cloud, Planet's Champion
6 decks
-
6
Riku of Many Paths
5 decks
-
7
Baylen, the Haymaker
4 decks
-
8
Cloud, Ex-SOLDIER
3 decks
-
9
Black Waltz No. 3
2 decks
-
10
Bruenor Battlehammer
2 decks
Card text
Suplex
Sorcery
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Final Fantasy (FIN)
·
Common
·
Illustrated by Fang Xinyu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.