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Part of Tales of Middle-earth
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#12 in Azorius Commander Staples
·
Sorcery
·
Ravnica: Clue Edition (CLU)
Live Play Data
Supreme Verdict
11%
Live Inclusion
Times Brought
2717
Decks Running
1178
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=370
0%
T1
0%
T2
1%
T3
6%
T4
13%
T5
60%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
19
On curve
7%
(22 / 370 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
2717 brought · 963 playersBrought to game
2717
Ever drawn
687
Reached battlefield
370
Still on board at game end
26
≥ +2.9pp
Players who cast this card win 33% of the time (n=339) , vs 25% when it never left the library (n=1715).
When players drew this card but left it in hand, they won 39% (n=285).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval +2.9pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
768 instances4.9%
Library
3.4%
Battlefield
48.4%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
92 decks
-
2
Y'shtola, Night's Blessed
50 decks
-
3
Shorikai, Genesis Engine
46 decks
-
4
Whtz, the Bibliophile
39 decks
-
5
Grand Arbiter Augustin IV
38 decks
-
6
Oloro, Ageless Ascetic
38 decks
-
7
Atraxa, Praetors' Voice
30 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
26 decks
-
9
Brago, King Eternal
23 decks
-
10
Aragorn, King of Gondor
22 decks
Card text
Supreme Verdict
Sorcery
This spell can't be countered.
Destroy all creatures.
Ravnica: Clue Edition (CLU)
·
Rare
·
Illustrated by Sam Burley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.