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Part of Star Trek
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#19 in Azorius Commander Staples
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#1 Azorius board wipe
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Sorcery
·
Star Trek Commander (TRC)
Live Play Data
Supreme Verdict
11%
Live Inclusion
Times Brought
3748
Decks Running
1530
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=510
0%
T1
0%
T2
0%
T3
7%
T4
10%
T5
61%
T6-9
22%
T10+
Median
7.0
P25
6
· P75
9
· max
19
On curve
7%
(36 / 510 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
3748 brought · 1230 playersBrought to game
3748
Ever drawn
938
Reached battlefield
510
Still on board at game end
36
≥ +2.7pp
Players who cast this card win 32% of the time (n=469) , vs 25% when it never left the library (n=2365).
When players drew this card but left it in hand, they won 36% (n=385).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +2.7pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1050 instances5.0%
Library
3.4%
Battlefield
48.2%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
122 decks
-
2
Y'shtola, Night's Blessed
55 decks
-
3
Grand Arbiter Augustin IV
53 decks
-
4
Shorikai, Genesis Engine
52 decks
-
5
Whtz, the Bibliophile
48 decks
-
6
Oloro, Ageless Ascetic
45 decks
-
7
Atraxa, Praetors' Voice
38 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
36 decks
-
9
Hope Estheim
34 decks
-
10
Jace, Multiverse Architect
28 decks
Card text
Supreme Verdict
Sorcery
This spell can't be countered.
Destroy all creatures.
Star Trek Commander (TRC)
·
Rare
·
Illustrated by David Robert Hovey
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.