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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Ravnica: Clue Edition (CLU)
Card Preview
Supreme Verdict
2%
Decklist Inclusion
Times Brought
212
Decks Running
125
In Decks
1571
Decklist Inclusion
2%
Format
Final zone distribution
60 instances6.7%
Library
3.3%
Battlefield
51.7%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
11 decks
-
2
Oloro, Ageless Ascetic
6 decks
-
3
Aragorn, King of Gondor
5 decks
-
4
Aragorn, the Uniter
5 decks
-
5
Grand Arbiter Augustin IV
5 decks
-
6
Kratos, Stoic Father
4 decks
-
7
Zedruu the Greathearted
4 decks
-
8
Aminatou, the Fateshifter
3 decks
-
9
Child of Alara
3 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
3 decks
The "good card" funnel
212 brought · 119 playersBrought to game
212
Ever drawn
58
Reached battlefield
35
Still on board at game end
2
≥ -0.5pp
Players who cast this card win 39% of the time (n=35) , vs 23% when it never left the library (n=149).
When players drew this card but left it in hand, they won 35% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.1pp; 95% confidence interval -0.5pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
0%
T2
0%
T3
3%
T4
14%
T5
69%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
3%
(1 / 35 cast on T4)
Cast same turn as drawn
27%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.