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Part of Dominaria United
·
Legendary Creature — Human Warrior
·
Dominaria United Commander (DMC)
Live Play Data
Surrak Dragonclaw
3%
Live Inclusion
Times Brought
290
Decks Running
135
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=59
0%
T1
0%
T2
2%
T3
10%
T4
17%
T5
63%
T6-9
8%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
29%
(10 / 59 cast on T5)
Cast same turn as drawn
34%
The "good card" funnel
290 brought · 129 playersBrought to game
290
Ever drawn
75
Reached battlefield
50
Still on board at game end
29
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.3pp
Players who cast this card win 42% of the time (n=46) , vs 28% when it never left the library (n=187).
When players drew this card but left it in hand, they won 30% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.4pp; 95% confidence interval +0.3pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
80 instances1.3%
Library
36.3%
Battlefield
25.0%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Aragorn, the Uniter
25 decks
-
2
Jodah, the Unifier
20 decks
-
3
Animar, Soul of Elements
19 decks
-
4
Eshki, Temur's Roar
19 decks
-
5
Jared Carthalion
18 decks
-
6
Maelstrom Wanderer
12 decks
-
7
Omnath, Locus of All
6 decks
-
8
Najeela, the Blade-Blossom
5 decks
-
9
Jenson Carthalion, Druid Exile
2 decks
-
10
Averna, the Chaos Bloom
1 decks
Card text
Surrak Dragonclaw
Legendary Creature — Human Warrior
Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
6 / 6
Dominaria United Commander (DMC)
·
Mythic
·
Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.