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Part of Commander Masters
·
Legendary Creature — Human Warrior
·
Foundations (FDN)
Live Play Data
Surrak, the Hunt Caller
1%
Live Inclusion
Times Brought
927
Decks Running
371
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=156
0%
T1
1%
T2
6%
T3
17%
T4
17%
T5
48%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
24%
(26 / 156 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
927 brought · 358 playersBrought to game
927
Ever drawn
208
Reached battlefield
155
Still on board at game end
77
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 35% of the time (n=149) , vs 27% when it never left the library (n=656).
When players drew this card but left it in hand, they won 33% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +0.9pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
225 instances2.7%
Library
34.2%
Battlefield
36.9%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
286 decks
-
2
Goreclaw, Terror of Qal Sisma
9 decks
-
3
Zilortha, Strength Incarnate
7 decks
-
4
Radagast of Rhosgobel
3 decks
-
5
Ruby, Daring Tracker
3 decks
-
6
Selvala, Heart of the Wilds
3 decks
-
7
Beorn the Fierce
2 decks
-
8
Gargos, Vicious Watcher
2 decks
-
9
Ghalta, Stampede Tyrant
2 decks
-
10
Ghalta the Unstoppable
2 decks
Card text
Surrak, the Hunt Caller
Legendary Creature — Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and
no matter when it came under your control.)
5 / 4
Foundations (FDN)
·
Rare
·
Illustrated by Wesley Burt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.