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Surrak, the Hunt Caller card art
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Surrak, the Hunt Caller

{2} {G} {G} · Legendary Creature — Human Warrior · Foundations (FDN)
Times Brought
502
Decks Running
264
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Surrak, the Hunt Caller card

Surrak, the Hunt Caller

{2} {G} {G}
Legendary Creature — Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.)
5 / 4
Foundations (FDN) · Rare · Illustrated by Wesley Burt

Final zone distribution

103 instances
3.9%
Library
45.6%
Battlefield
22.3%
Graveyard
6.8%
Exile

The "good card" funnel

502 brought · 252 players
Brought to game
502
Ever drawn
101
Reached battlefield
76
Still on board at game end
47

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.6pp

Players who cast this card win 34% of the time (n=52) , vs 31% when it never left the library (n=259).

When players drew this card but left it in hand, they won 34% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -4.6pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=77
0%
T1
5%
T2
18%
T3
16%
T4
17%
T5
36%
T6-9
8%
T10+
Median 5 P25 4 · P75 7 · max 14
On curve 39% (12 / 77 cast on T4) Cast same turn as drawn 18%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.