bolt
Game Changer
on the MTG Commander Game Changers list
·
Enchantment
·
Tempest Remastered (TPR)
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Card Preview
Survival of the Fittest
1%
Decklist Inclusion
Times Brought
263
Decks Running
143
In Decks
857
Decklist Inclusion
1%
Format
Card text
Survival of the Fittest
Enchantment
Tempest Remastered (TPR)
·
Mythic
·
Illustrated by Pete Venters
Final zone distribution
57 instances8.8%
Library
33.3%
Battlefield
24.6%
Graveyard
15.8%
Exile
Commanders that played this card
in tracked games-
1
Thranduil, the Elvenking
9 decks
-
2
Henzie "Toolbox" Torre
7 decks
-
3
The Unbeatable Squirrel Girl
6 decks
-
4
Chatterfang, Squirrel General
5 decks
-
5
The Beamtown Bullies
5 decks
-
6
Muldrotha, the Gravetide
4 decks
-
7
Sliver Overlord
4 decks
-
8
Animar, Soul of Elements
3 decks
-
9
Ashling, the Limitless
3 decks
-
10
Disa the Restless
3 decks
The "good card" funnel
263 brought · 122 playersBrought to game
263
Ever drawn
50
Reached battlefield
32
Still on board at game end
19
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 34% of the time (n=31) , vs 25% when it never left the library (n=159).
When players drew this card but left it in hand, they won 31% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.6pp; 95% confidence interval -7.6pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
13%
T1
9%
T2
22%
T3
9%
T4
6%
T5
34%
T6-9
6%
T10+
Median
4.0
P25
3
· P75
7
· max
13
On curve
22%
(3 / 32 cast on T2)
Cast same turn as drawn
47%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.