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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror Commander (DSC)
Live Play Data
Suspended Sentence
1%
Live Inclusion
Times Brought
296
Decks Running
155
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=42
5%
T1
7%
T2
0%
T3
17%
T4
7%
T5
55%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
29%
(7 / 42 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
297 brought · 150 playersBrought to game
297
Ever drawn
66
Reached battlefield
42
Still on board at game end
19
≥ +7.0pp
Players who cast this card win 43% of the time (n=41) , vs 21% when it never left the library (n=205).
When players drew this card but left it in hand, they won 12% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.0pp; 95% confidence interval +7.0pp to +37.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances26.8%
Battlefield
26.8%
Graveyard
16.9%
Exile
29.6%
Hand
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
97 decks
-
2
Obeka, Splitter of Seconds
31 decks
-
3
The Lord of Pain
7 decks
-
4
Y'shtola, Night's Blessed
6 decks
-
5
Davros, Dalek Creator
3 decks
-
6
Fire Lord Zuko
2 decks
-
7
Prosper, Tome-Bound
2 decks
-
8
Bladewing, Deathless Tyrant
1 decks
-
9
Hama, the Bloodbender
1 decks
-
10
Mogis, God of Slaughter
1 decks
Card text
Suspended Sentence
Instant
Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay 
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by L.A. Draws
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.