Swamp
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
4870 instancesCommanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
34 decks
-
2
Dina, Essence Brewer
32 decks
-
3
Edgar Markov
23 decks
-
4
Auntie Ool, Cursewretch
22 decks
-
5
The Ur-Dragon
21 decks
-
6
Ashling, the Limitless
18 decks
-
7
Sauron, the Dark Lord
16 decks
-
8
Killian, Decisive Mentor
15 decks
-
9
Atraxa, Praetors' Voice
14 decks
-
10
Blech, Loafing Pest
14 decks
The "good card" funnel
19670 brought · 831 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=1661) , vs 22% when it never left the library (n=645).
When players drew this card but left it in hand, they won 23% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.1pp; 95% confidence interval -0.1pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=3770Full analysis unlocks as more games are tracked. Stats refresh nightly.