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Part of Edge of Eternities
·
Instant
·
Edge of Eternities Commander (EOC)
Card Preview
Swan Song
Times Brought
1992
Decks Running
1011
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
432 instances3.9%
Library
2.8%
Battlefield
40.7%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
36 decks
-
2
The Ur-Dragon
34 decks
-
3
Inspirit, Flagship Vessel
27 decks
-
4
Sauron, the Dark Lord
25 decks
-
5
Urza, Lord High Artificer
17 decks
-
6
Y'shtola, Night's Blessed
17 decks
-
7
Kilo, Apogee Mind
16 decks
-
8
Kinnan, Bonder Prodigy
14 decks
-
9
Marneus Calgar
13 decks
-
10
Maralen, Fae Ascendant
12 decks
The "good card" funnel
1995 brought · 690 playersBrought to game
1995
Ever drawn
384
Reached battlefield
169
Still on board at game end
12
≥ -5.2pp
Players who cast this card win 24% of the time (n=138) , vs 25% when it never left the library (n=1217).
When players drew this card but left it in hand, they won 27% (n=182) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.9pp; 95% confidence interval -5.2pp to +3.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=169
2%
T1
5%
T2
8%
T3
14%
T4
17%
T5
46%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
17
On curve
2%
(4 / 169 cast on T1)
Cast same turn as drawn
20%
2349 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.