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Swift Demise card art
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Swift Demise

{2} {B} · Instant · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
265
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Swift Demise card

Swift Demise

{2} {B}
Instant
Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Anna Pavleeva

Final zone distribution

44 instances
2.3%
Library
52.3%
Graveyard
2.3%
Exile
43.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

266 brought · 126 players
Brought to game
266
Ever drawn
43
Reached battlefield
24
Still on board at game end
0
≥ -24.3pp

Players who cast this card win 16% of the time (n=16) , vs 28% when it never left the library (n=158).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -11.9pp; 95% confidence interval -24.3pp to +0.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
8%
T3
17%
T4
8%
T5
58%
T6-9
8%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 8% (2 / 24 cast on T3) Cast same turn as drawn 8%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.