collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Instant
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Swift Demise
1%
Live Inclusion
Times Brought
306
Decks Running
129
Median Cast Turn
8
Drawn → Played
65%
Format
First-cast turn
n=31
0%
T1
3%
T2
3%
T3
10%
T4
13%
T5
42%
T6-9
29%
T10+
Median
8
P25
5
· P75
10
· max
15
On curve
6%
(1 / 31 cast on T3)
Cast same turn as drawn
19%
The "good card" funnel
306 brought · 125 playersBrought to game
306
Ever drawn
48
Reached battlefield
31
Still on board at game end
1
≥ -8.8pp
Players who cast this card win 15% of the time (n=29) , vs 12% when it never left the library (n=222).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -8.8pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances1.8%
Library
1.8%
Battlefield
53.6%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
77 decks
-
2
Heroes in a Half Shell
40 decks
-
3
Michelangelo, the Heart
6 decks
-
4
Smaug the Impenetrable
4 decks
-
5
Dark Leo & Shredder
2 decks
-
6
Judith, Carnage Connoisseur
2 decks
-
7
Kazarov, Sengir Pureblood
1 decks
-
8
Rona, Herald of Invasion // Rona, Tolarian Obliterator
1 decks
-
9
Splinter, Radical Rat
1 decks
-
10
Urtet, Remnant of Memnarch
1 decks
Card text
Swift Demise
Instant
Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Anna Pavleeva
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.