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Part of Teenage Mutant Ninja Turtles
·
Instant
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Swift Demise
1%
Live Inclusion
Times Brought
184
Decks Running
76
Median Cast Turn
8.0
Drawn → Played
74%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
10%
T4
15%
T5
45%
T6-9
30%
T10+
Median
8.0
P25
6
· P75
10
· max
13
On curve
0%
(0 / 20 cast on T3)
Cast same turn as drawn
15%
The "good card" funnel
184 brought · 71 playersBrought to game
184
Ever drawn
27
Reached battlefield
20
Still on board at game end
0
≥ -9.2pp
Players who cast this card win 22% of the time (n=19) , vs 14% when it never left the library (n=128).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -9.2pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances66.7%
Graveyard
15.2%
Exile
18.2%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
51 decks
-
2
Heroes in a Half Shell
21 decks
-
3
Michelangelo, the Heart
2 decks
-
4
Smaug the Impenetrable
2 decks
-
5
Rona, Herald of Invasion // Rona, Tolarian Obliterator
1 decks
-
6
Splinter, Radical Rat
1 decks
Card text
Swift Demise
Instant
Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Anna Pavleeva
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.