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Part of Marvel Super Heroes
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Artifact — Equipment
·
Double Masters (2XM)
Live Play Data
Sword of Fire and Ice
1%
Live Inclusion
Times Brought
1306
Decks Running
543
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=239
0%
T1
6%
T2
18%
T3
13%
T4
15%
T5
40%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
24%
(43 / 239 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
1307 brought · 455 playersBrought to game
1307
Ever drawn
327
Reached battlefield
239
Still on board at game end
190
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.2pp
Players who cast this card win 37% of the time (n=225) , vs 26% when it never left the library (n=830).
When players drew this card but left it in hand, they won 26% (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval +5.2pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
352 instances2.0%
Library
54.0%
Battlefield
21.3%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
41 decks
-
2
Ekthi, Contaminator Priest
32 decks
-
3
Cloud, Midgar Mercenary
31 decks
-
4
Jin Sakai, Ghost of Tsushima
28 decks
-
5
Captain America, First Avenger
19 decks
-
6
Lightning, Army of One
17 decks
-
7
Kratos, God of War
15 decks
-
8
Anti-Venom, Horrifying Healer
10 decks
-
9
Kotis, the Fangkeeper
10 decks
-
10
Syr Gwyn, Hero of Ashvale
10 decks
Card text
Sword of Fire and Ice
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.