Card Preview
Sword of Light and Shadow
Times Brought
185
Decks Running
103
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sword of Light and Shadow
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Final zone distribution
42 instances2.4%
Library
47.6%
Battlefield
21.4%
Graveyard
28.6%
Hand
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
12 decks
-
2
Captain America, First Avenger
5 decks
-
3
Cloud, Ex-SOLDIER
5 decks
-
4
Cloud, Midgar Mercenary
4 decks
-
5
Jin Sakai, Ghost of Tsushima
3 decks
-
6
Anti-Venom, Horrifying Healer
2 decks
-
7
Dogmeat, Ever Loyal
2 decks
-
8
Giada, Font of Hope
2 decks
-
9
Kenrith, the Returned King
2 decks
-
10
Kotis, the Fangkeeper
2 decks
The "good card" funnel
185 brought · 98 playersBrought to game
185
Ever drawn
38
Reached battlefield
24
Still on board at game end
20
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.5pp
Players who cast this card win 25% of the time (n=20) , vs 30% when it never left the library (n=100).
Observed gap -5.2pp; 95% confidence interval -17.5pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
8%
T2
13%
T3
4%
T4
13%
T5
46%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
25%
(3 / 24 cast on T3)
Cast same turn as drawn
48%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.