Card Preview
Sword of Light and Shadow
1%
Decklist Inclusion
Times Brought
267
Decks Running
138
In Decks
958
Decklist Inclusion
1%
Format
Card text
Sword of Light and Shadow
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Final zone distribution
66 instances9.1%
Library
63.6%
Battlefield
13.6%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
10 decks
-
2
Cloud, Midgar Mercenary
7 decks
-
3
Cloud, Ex-SOLDIER
5 decks
-
4
Kratos, God of War
4 decks
-
5
Ratonhnhaké꞉ton
4 decks
-
6
Amy Rose
3 decks
-
7
Anti-Venom, Horrifying Healer
3 decks
-
8
Dogmeat, Ever Loyal
3 decks
-
9
Gilgamesh, Master-at-Arms
3 decks
-
10
Jin Sakai, Ghost of Tsushima
3 decks
The "good card" funnel
267 brought · 132 playersBrought to game
267
Ever drawn
64
Reached battlefield
51
Still on board at game end
42
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 34% of the time (n=51) , vs 21% when it never left the library (n=172).
Observed gap +12.5pp; 95% confidence interval -0.5pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
0%
T1
0%
T2
12%
T3
18%
T4
16%
T5
47%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
12%
(6 / 51 cast on T3)
Cast same turn as drawn
39%
51 of 100 times cast
51%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.