collections_bookmark Part of March of the Machine
Sword of Once and Future card art
Live Play Data

Sword of Once and Future

{3} · Artifact — Equipment · March of the Machine (MOM)
0%
Live Inclusion
Times Brought
352
Decks Running
114
Median Cast Turn
6.0
Drawn → Played
65%
Format

First-cast turn

n=54
0%
T1
7%
T2
11%
T3
13%
T4
9%
T5
46%
T6-9
13%
T10+
Median 6.0 P25 4 · P75 7 · max 13
On curve 19% (6 / 54 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

352 brought · 107 players
Brought to game
352
Ever drawn
83
Reached battlefield
54
Still on board at game end
46

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.6pp

Players who cast this card win 36% of the time (n=46) , vs 22% when it never left the library (n=222).

When players drew this card but left it in hand, they won 18% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.4pp; 95% confidence interval +0.6pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

96 instances
1.0%
Library
47.9%
Battlefield
22.9%
Graveyard
2.1%
Exile

Commanders that played this card

in tracked games
Card text
Sword of Once and Future card

Sword of Once and Future

{3}
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}
March of the Machine (MOM) · Mythic · Illustrated by Joshua Cairos

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.