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Sword of Once and Future card art
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Sword of Once and Future

{3} · Artifact — Equipment · March of the Machine (MOM)
0%
Decklist Inclusion
Times Brought
151
Decks Running
59
In Decks
387
Decklist Inclusion
0%
Format
Card text
Sword of Once and Future card

Sword of Once and Future

{3}
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}
March of the Machine (MOM) · Mythic · Illustrated by Joshua Cairos

Final zone distribution

45 instances
2.2%
Library
53.3%
Battlefield
24.4%
Graveyard
2.2%
Exile

The "good card" funnel

151 brought · 55 players
Brought to game
151
Ever drawn
39
Reached battlefield
28
Still on board at game end
24

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.3pp

Players who cast this card win 34% of the time (n=23) , vs 17% when it never left the library (n=95).

Observed gap +16.9pp; 95% confidence interval -2.3pp to +36.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
14%
T2
14%
T3
18%
T4
11%
T5
32%
T6-9
11%
T10+
Median 5.0 P25 3 · P75 6 · max 12
On curve 29% (4 / 28 cast on T3) Cast same turn as drawn 22%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.