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Sword of Once and Future card art
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Sword of Once and Future

{3} · Artifact — Equipment · March of the Machine (MOM)
Times Brought
207
Decks Running
94
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sword of Once and Future card

Sword of Once and Future

{3}
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}
March of the Machine (MOM) · Mythic · Illustrated by Joshua Cairos

Final zone distribution

41 instances
56.1%
Battlefield
7.3%
Graveyard
4.9%
Exile
31.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

207 brought · 86 players
Brought to game
207
Ever drawn
37
Reached battlefield
24
Still on board at game end
23

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.8pp

Players who cast this card win 24% of the time (n=18) , vs 25% when it never left the library (n=112).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.4pp; 95% confidence interval -13.8pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
13%
T3
8%
T4
25%
T5
50%
T6-9
4%
T10+
Median 6.0 P25 5 · P75 7 · max 10
On curve 13% (3 / 24 cast on T3) Cast same turn as drawn 19%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.