Live Play Data
Sword of Sinew and Steel
0%
Live Inclusion
Times Brought
118
Decks Running
67
Median Cast Turn
5.5
Drawn → Played
93%
Format
First-cast turn
n=26
4%
T1
15%
T2
8%
T3
12%
T4
12%
T5
46%
T6-9
4%
T10+
Median
5.5
P25
3
· P75
8
· max
10
On curve
27%
(2 / 26 cast on T3)
Cast same turn as drawn
46%
The "good card" funnel
118 brought · 66 playersBrought to game
118
Ever drawn
28
Reached battlefield
26
Still on board at game end
18
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -29.7pp
Players who cast this card win 18% of the time (n=25) , vs 30% when it never left the library (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -12.2pp; 95% confidence interval -29.7pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances58.1%
Battlefield
32.3%
Graveyard
6.5%
Exile
3.2%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Midgar Mercenary
6 decks
-
2
Cloud, Ex-SOLDIER
4 decks
-
3
Anti-Venom, Horrifying Healer
2 decks
-
4
Arna Kennerüd, Skycaptain
2 decks
-
5
Bruenor Battlehammer
2 decks
-
6
Cloud, Planet's Champion
2 decks
-
7
Dark Leo & Shredder
2 decks
-
8
Jin Sakai, Ghost of Tsushima
2 decks
-
9
Kotis, the Fangkeeper
2 decks
-
10
Leonardo, the Balance
2 decks
Card text
Sword of Sinew and Steel
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip 
Modern Horizons (MH1)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.