Live Play Data
Sword of Truth and Justice
1%
Live Inclusion
Times Brought
919
Decks Running
440
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=138
1%
T1
6%
T2
9%
T3
15%
T4
15%
T5
49%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
15%
(12 / 138 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
919 brought · 393 playersBrought to game
919
Ever drawn
200
Reached battlefield
138
Still on board at game end
104
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.5pp
Players who cast this card win 36% of the time (n=126) , vs 22% when it never left the library (n=625).
When players drew this card but left it in hand, they won 13% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval +5.5pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
217 instances3.7%
Library
47.9%
Battlefield
20.7%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
31 decks
-
2
Kratos, Stoic Father
23 decks
-
3
Tidus, Yuna's Guardian
21 decks
-
4
Fynn, the Fangbearer
18 decks
-
5
Cloud, Ex-SOLDIER
13 decks
-
6
Ekthi, Contaminator Priest
11 decks
-
7
Kotis, the Fangkeeper
9 decks
-
8
Yuna, Grand Summoner
8 decks
-
9
Agent Frank Horrigan
6 decks
-
10
Kibo, Uktabi Prince
6 decks
Card text
Sword of Truth and Justice
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip 
Modern Horizons (MH1)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.