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Part of Bloomburrow
·
Artifact — Equipment
·
Bloomburrow (BLB)
Live Play Data
Sword of Vengeance
1%
Live Inclusion
Times Brought
523
Decks Running
309
Median Cast Turn
6.0
Drawn → Played
79%
Format
First-cast turn
n=94
0%
T1
3%
T2
12%
T3
12%
T4
16%
T5
46%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
8
· max
18
On curve
15%
(11 / 94 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
523 brought · 286 playersBrought to game
523
Ever drawn
119
Reached battlefield
94
Still on board at game end
76
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 24% of the time (n=86) , vs 23% when it never left the library (n=346).
When players drew this card but left it in hand, they won 19% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -8.1pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
130 instances1.5%
Library
58.5%
Battlefield
16.2%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
21 decks
-
2
Chishiro, the Shattered Blade
13 decks
-
3
Kotis, the Fangkeeper
11 decks
-
4
Anti-Venom, Horrifying Healer
10 decks
-
5
Arahbo, Roar of the World
10 decks
-
6
Bruenor Battlehammer
9 decks
-
7
Zurgo Helmsmasher
9 decks
-
8
Captain America, First Avenger
8 decks
-
9
Ekthi, Contaminator Priest
8 decks
-
10
Nahiri, the Lithomancer
8 decks
Card text
Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip 
Bloomburrow (BLB)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.