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Part of Bloomburrow
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Artifact — Equipment
·
Bloomburrow (BLB)
Live Play Data
Sword of Vengeance
1%
Live Inclusion
Times Brought
727
Decks Running
409
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=127
0%
T1
2%
T2
14%
T3
17%
T4
15%
T5
42%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
18
On curve
17%
(18 / 127 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
727 brought · 373 playersBrought to game
727
Ever drawn
174
Reached battlefield
127
Still on board at game end
104
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 27% of the time (n=118) , vs 23% when it never left the library (n=471).
When players drew this card but left it in hand, they won 20% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -3.7pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
189 instances2.6%
Library
55.0%
Battlefield
16.4%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
31 decks
-
2
Anti-Venom, Horrifying Healer
15 decks
-
3
Chishiro, the Shattered Blade
15 decks
-
4
Arahbo, Roar of the World
13 decks
-
5
Zurgo Helmsmasher
13 decks
-
6
Kotis, the Fangkeeper
12 decks
-
7
Captain America, First Avenger
11 decks
-
8
Ekthi, Contaminator Priest
11 decks
-
9
Gilgamesh, Master-at-Arms
11 decks
-
10
Okaun, Eye of Chaos
11 decks
Card text
Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip 
Bloomburrow (BLB)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.