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Part of Bloomburrow
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Artifact — Equipment
·
Bloomburrow (BLB)
Live Play Data
Sword of Vengeance
1%
Live Inclusion
Times Brought
1046
Decks Running
508
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=175
0%
T1
5%
T2
15%
T3
15%
T4
15%
T5
40%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
18
On curve
19%
(26 / 175 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
1046 brought · 462 playersBrought to game
1046
Ever drawn
245
Reached battlefield
175
Still on board at game end
146
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 26% of the time (n=161) , vs 22% when it never left the library (n=677).
When players drew this card but left it in hand, they won 21% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -2.7pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
266 instances2.3%
Library
54.9%
Battlefield
15.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
37 decks
-
2
Chishiro, the Shattered Blade
22 decks
-
3
Arahbo, Roar of the World
19 decks
-
4
Anti-Venom, Horrifying Healer
17 decks
-
5
Okaun, Eye of Chaos
14 decks
-
6
Zurgo Helmsmasher
14 decks
-
7
Ekthi, Contaminator Priest
13 decks
-
8
Syr Gwyn, Hero of Ashvale
13 decks
-
9
Gilgamesh, Master-at-Arms
12 decks
-
10
Kotis, the Fangkeeper
12 decks
Card text
Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip 
Bloomburrow (BLB)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.