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Part of Fallout
·
Artifact Creature — Synth
·
Fallout (PIP)
Live Play Data
Synth Infiltrator
0%
Live Inclusion
Times Brought
164
Decks Running
90
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
0%
T4
15%
T5
62%
T6-9
23%
T10+
Median
7.0
P25
6
· P75
9
· max
18
On curve
15%
(4 / 26 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
164 brought · 85 playersBrought to game
164
Ever drawn
45
Reached battlefield
26
Still on board at game end
14
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 29% of the time (n=24) , vs 13% when it never left the library (n=99).
When players drew this card but left it in hand, they won 4% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.8pp; 95% confidence interval -2.4pp to +34.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Library
28.6%
Battlefield
22.4%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
38 decks
-
2
Liberty Prime, Recharged
15 decks
-
3
Piper Wright, Publick Reporter
3 decks
-
4
Princess Yue
3 decks
-
5
Aloy, Savior of Meridian
2 decks
-
6
Davros, Dalek Creator
2 decks
-
7
Alela, Artful Provocateur
1 decks
-
8
Animar, Soul of Elements
1 decks
-
9
Belisarius Cawl
1 decks
-
10
Bill Ferny, Bree Swindler
1 decks
Card text
Synth Infiltrator
Artifact Creature — Synth
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
0 / 0
Fallout (PIP)
·
Rare
·
Illustrated by Leonardo Borazio
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.