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Part of Foundations Commander Decks
·
Sorcery
·
Midnight Hunt Commander (MIC)
Live Play Data
Syphon Flesh
1%
Live Inclusion
Times Brought
397
Decks Running
229
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=49
0%
T1
0%
T2
0%
T3
2%
T4
18%
T5
57%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
20%
(9 / 49 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
397 brought · 223 playersBrought to game
397
Ever drawn
79
Reached battlefield
49
Still on board at game end
0
≥ -12.6pp
Players who cast this card win 17% of the time (n=45) , vs 18% when it never left the library (n=251).
When players drew this card but left it in hand, they won 12% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -12.6pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances1.1%
Library
55.2%
Graveyard
13.8%
Exile
29.9%
Hand
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
113 decks
-
2
Gisa and Geralf
32 decks
-
3
Kaalia of the Vast
23 decks
-
4
Wilhelt, the Rotcleaver
15 decks
-
5
Ghave, Guru of Spores
7 decks
-
6
Witherbloom, the Balancer
6 decks
-
7
The Scarab God
5 decks
-
8
Ayara, First of Locthwain
4 decks
-
9
The Mimeoplasm
4 decks
-
10
Nekusar, the Mindrazer
2 decks
Card text
Syphon Flesh
Sorcery
Each other player sacrifices a creature of their choice. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Midnight Hunt Commander (MIC)
·
Uncommon
·
Illustrated by Ironbrush
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.