Live Play Data
Takenuma, Abandoned Mire
Legendary Land
·
Kamigawa: Neon Dynasty (NEO)
9%
Live Inclusion
Times Brought
6213
Decks Running
2682
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=1119
8%
T1
12%
T2
14%
T3
13%
T4
12%
T5
33%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
19
Cast same turn as drawn
41%
The "good card" funnel
6216 brought · 1747 playersBrought to game
6216
Ever drawn
1534
Reached battlefield
1119
Still on board at game end
901
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.2pp
Players who cast this card win 27% of the time (n=1023) , vs 24% when it never left the library (n=3875).
When players drew this card but left it in hand, they won 32% (n=376).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -0.2pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1798 instances2.2%
Library
50.1%
Battlefield
25.3%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
70 decks
-
2
Teval, the Balanced Scale
50 decks
-
3
The Wise Mothman
49 decks
-
4
Henzie "Toolbox" Torre
39 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
35 decks
-
6
K'rrik, Son of Yawgmoth
30 decks
-
7
Y'shtola, Night's Blessed
29 decks
-
8
Yuriko, the Tiger's Shadow
27 decks
-
9
The Necrobloom
26 decks
-
10
Teysa Karlov
24 decks
Card text
Takenuma, Abandoned Mire
Legendary Land
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Sam Burley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.