Takenuma, Abandoned Mire card art
Live Play Data

Takenuma, Abandoned Mire

Legendary Land · Kamigawa: Neon Dynasty (NEO)
8%
Live Inclusion
Times Brought
1268
Decks Running
693
Median Cast Turn
5
Drawn → Played
72%
Format

First-cast turn

n=231
10%
T1
16%
T2
11%
T3
11%
T4
15%
T5
29%
T6-9
8%
T10+
Median 5 P25 2 · P75 7 · max 19
Cast same turn as drawn 47%

The "good card" funnel

1269 brought · 514 players
Brought to game
1269
Ever drawn
322
Reached battlefield
231
Still on board at game end
186

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.9pp

Players who cast this card win 22% of the time (n=208) , vs 24% when it never left the library (n=755).

When players drew this card but left it in hand, they won 28% (n=84).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.9pp; 95% confidence interval -7.9pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

376 instances
2.1%
Library
49.5%
Battlefield
26.3%
Graveyard
7.2%
Exile

Commanders that played this card

in tracked games
Card text
Takenuma, Abandoned Mire card

Takenuma, Abandoned Mire

Legendary Land
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Kamigawa: Neon Dynasty (NEO) · Rare · Illustrated by Sam Burley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.