Takenuma, Abandoned Mire card art
Live Play Data

Takenuma, Abandoned Mire

Legendary Land · Kamigawa: Neon Dynasty (NEO)
7%
Live Inclusion
Times Brought
591
Decks Running
345
Median Cast Turn
5.0
Drawn → Played
71%
Format

71% of drawn Takenuma copies are channeled or played before the game ends, with a median first-cast turn of 5.0 across 544 tracked multiplayer games on Playgroup Live.

Takenuma, Abandoned Mire shows up in 7% of tracked Commander decks on Playgroup Live, appearing in 345 of 4749 distinct decks. When a copy reaches a player's hand, it is cast or channeled 71% of the time before the game concludes.

The card's dual nature as both a black mana source and a graveyard-recursion channel makes the draw-to-play figure particularly meaningful. A player holding Takenuma has the option to play it as a land or discard it as a channel activation, so copies sitting idle in hand are rarer than with a pure spell. The median first-cast turn of 5.0 reflects that channel activations often come mid-game, when a relevant creature or planeswalker has already hit the graveyard. Half of the same-turn-cast rate of 54% suggests many players deploy it immediately upon drawing, while others hold it for the right recursion target.

The commander spread across 264 unique players is wide, and the single heaviest contributor accounts for only 3% of all tracked instances. That breadth is an early signal that Takenuma is a genuine format staple rather than a pet card of one active user. It slots into any black shell that runs legendary creatures, and the discount mechanic rewards densely legendary lists like Edgar Markov or K'rrik, Son of Yawgmoth.

At a glance
  • 7% of tracked Commander decks include Takenuma, Abandoned Mire
  • 71% of drawn copies reach play before the game ends
  • T5.0 median first-cast (or channel activation) turn
  • 54% of drawn copies are deployed the same turn they are drawn
  • 80% battlefield stickiness when played as a land
  • 264 distinct players have brought Takenuma to a tracked game

First-cast turn

n=110
10%
T1
16%
T2
8%
T3
13%
T4
17%
T5
25%
T6-9
10%
T10+
Median 5.0 P25 2 · P75 7 · max 19
Cast same turn as drawn 54%

The "good card" funnel

592 brought · 264 players
Brought to game
592
Ever drawn
156
Reached battlefield
110
Still on board at game end
88
71%

Of 592 Takenuma copies brought to games, 156 were drawn, and 110 of those were cast or channeled before the game ended, a strong completion rate for a land-channel hybrid.

≥ -11.4pp

Players who cast this card win 21% of the time (n=107) , vs 24% when it never left the library (n=374).

When players drew this card but left it in hand, they won 22% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -3.2pp; 95% confidence interval -11.4pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

189 instances
1.6%
Library
46.6%
Battlefield
27.0%
Graveyard
7.9%
Exile

Most Takenuma copies finish on the battlefield as a land or in the graveyard after a channel activation. The near-zero library count shows that once a copy is observed in hand, it almost always finds a use before the game concludes.

Commanders that played this card

in tracked games

The commander list spans a wide range of archetypes and color identities, from vampire tribal Edgar Markov to graveyard-value Henzie, reflecting that Takenuma slots into any black deck with legendary density rather than one specific shell.

Frequently Asked

How often is Takenuma drawn in a Commander game?
Across 544 tracked multiplayer games, Takenuma was drawn 26% of the time when it was in the deck. That figure is typical for a singleton in a 100-card deck. Of the 156 copies that reached a hand, 71% were cast or channeled before the game ended.
What turn does the channel ability usually fire?
The median first-cast turn is 5.0, with the 25th percentile at turn 2 and the 75th at turn 7. Early casts often reflect players using Takenuma as a land drop, while mid-to-late casts tend to be channel activations targeting a key creature in the graveyard. The wide spread signals that players time the channel carefully rather than firing it at the first opportunity.
Does casting Takenuma correlate with winning?
In the current Playgroup Live dataset, the win rate when Takenuma is cast is 21% (across 107 observations), versus 24% when it stays in the library. The gap is small and within the margin of error given sample size, so treat this as directional rather than conclusive. What we can say is that the card is not a drag on win probability when it resolves.
Which commanders pair best with Takenuma?
Edgar Markov leads the top-commander list in both multiplayer and duel data, followed by Teval, the Balanced Scale and Henzie 'Toolbox' Torre. Legendary-dense decks benefit most because each legendary creature you control reduces the channel cost by {1}, making same-turn activation far more practical. Mono-black commanders like K'rrik, Son of Yawgmoth also appear prominently, since Takenuma fits cleanly in a single-color mana base.
Is Takenuma legal in all Commander variants?
Takenuma, Abandoned Mire is legal in Commander, Duel Commander, Brawl, Oathbreaker, Pioneer, Modern, Legacy, and Vintage. It is not legal in Standard, Pauper, or Pauper Commander. It is also not legal in PreDH, since the set (Kamigawa: Neon Dynasty, 2022) postdates that format's cutoff.
How concentrated is the Takenuma data among players?
The data is well-spread. Across 544 tracked games, 264 distinct players have brought Takenuma to at least one game, and the single most active contributor accounts for only 3% of all instances. That distribution adds confidence that the inclusion and performance numbers reflect the broader Commander community rather than one prolific user skewing the sample.