Takenuma, Abandoned Mire
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
104 instancesCommanders that played this card
in tracked games-
1
Edgar Markov
10 decks
-
2
Teval, the Balanced Scale
5 decks
-
3
The Necrobloom
5 decks
-
4
Ardbert, Warrior of Darkness
4 decks
-
5
Dihada, Binder of Wills
4 decks
-
6
Wilhelt, the Rotcleaver
4 decks
-
7
Hashaton, Scarab's Fist
3 decks
-
8
Indominus Rex, Alpha
3 decks
-
9
Marrow-Gnawer
3 decks
-
10
The Serpent Society
3 decks
The "good card" funnel
421 brought · 183 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=60) , vs 24% when it never left the library (n=260).
When players drew this card but left it in hand, they won 26% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.3pp; 95% confidence interval -6.4pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67Full analysis unlocks as more games are tracked. Stats refresh nightly.