Takenuma, Abandoned Mire card art
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Takenuma, Abandoned Mire

Legendary Land · Kamigawa: Neon Dynasty (NEO)
Times Brought
870
Decks Running
470
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Takenuma, Abandoned Mire card

Takenuma, Abandoned Mire

Legendary Land
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Kamigawa: Neon Dynasty (NEO) · Rare · Illustrated by Sam Burley

Final zone distribution

222 instances
0.9%
Library
59.5%
Battlefield
18.9%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

872 brought · 369 players
Brought to game
872
Ever drawn
193
Reached battlefield
150
Still on board at game end
132

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.1pp

Players who cast this card win 25% of the time (n=116) , vs 23% when it never left the library (n=467).

When players drew this card but left it in hand, they won 36% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.8pp; 95% confidence interval -3.1pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=150
15%
T1
17%
T2
11%
T3
15%
T4
13%
T5
26%
T6-9
3%
T10+
Median 4.0 P25 2 · P75 6 · max 13
Cast same turn as drawn 54%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.