Talisman of Impulse
Found in 9% of tracked Gruul-accessible Commander decks on Playgroup Live, Talisman of Impulse is cast 72% of the time it's drawn, with a median first-cast turn of 3.0.
Talisman of Impulse sits in 9% of the Commander decks tracked on Playgroup Live, appearing in 310 of the 3410 distinct decks that have played a live game. That figure is naturally bounded by color identity: only Gruul and broader color combinations that include red and green can run it.
When the Talisman reaches a player's hand, 72% of those copies are cast before the game ends. Median first cast lands on turn 3.0, consistent with a two-mana rock that players deploy as soon as practical. 80% of cast copies survive to the end of the game, a strong signal that opponents rarely spend removal on a mana artifact.
Across 592 tracked multiplayer games, the card has been brought to the table 601 times. The data comes from 277 distinct players, and the single heaviest contributor accounts for 4% of all instances, so the signal is well-spread rather than driven by one prolific pilot.
- 9% of tracked Commander decks include Talisman of Impulse
- 72% of drawn copies are cast before the game ends
- T3.0 median first-cast turn
- 80% battlefield stickiness once cast
- 277 distinct players have brought this card to a tracked game
- 33% win rate in games where the Talisman resolved (normalized to 4-player baseline)
First-cast turn
n=120The "good card" funnel
601 brought · 277 playersOf 601 Talismans brought to tracked games, 166 were drawn, 120 of those were cast, and 80% of cast copies remained on the battlefield through the end of the game.
Players who cast this card win 33% of the time (n=111) , vs 24% when it never left the library (n=376).
When players drew this card but left it in hand, they won 41% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.8pp; 95% confidence interval +-0.0pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instancesThe vast majority of Talisman of Impulse copies never leave the library, which is expected for a singleton in a 100-card deck. Of observed copies, most finish on the battlefield, confirming that once it resolves it stays.
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
37 decks
-
2
Ulalek, Fused Atrocity
34 decks
-
3
Ureni of the Unwritten
23 decks
-
4
Etali, Primal Conqueror // Etali, Primal Sickness
16 decks
-
5
Atarka, World Render
10 decks
-
6
Raph & Mikey, Troublemakers
10 decks
-
7
Disa the Restless
7 decks
-
8
Atla Palani, Nest Tender
6 decks
-
9
Henzie "Toolbox" Torre
6 decks
-
10
Miirym, Sentinel Wyrm
6 decks
Bello, Bard of the Brambles and Ulalek, Fused Atrocity lead the deck counts, but the commander list spans more than ten distinct commanders across Gruul, Temur, and five-color identities, showing the Talisman is not tied to a single archetype.