Talisman of Impulse
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
120 instancesCommanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
39 decks
-
2
Ulalek, Fused Atrocity
30 decks
-
3
Ureni of the Unwritten
24 decks
-
4
Atarka, World Render
18 decks
-
5
Etali, Primal Conqueror // Etali, Primal Sickness
17 decks
-
6
Raph & Mikey, Troublemakers
12 decks
-
7
Atla Palani, Nest Tender
10 decks
-
8
Disa the Restless
5 decks
-
9
Minsc & Boo, Timeless Heroes
5 decks
-
10
Coram, the Undertaker
4 decks
The "good card" funnel
572 brought · 251 playersOnce cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=75) , vs 26% when it never left the library (n=357).
When players drew this card but left it in hand, they won 23% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.7pp; 95% confidence interval -4.4pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=97Full analysis unlocks as more games are tracked. Stats refresh nightly.