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Part of Fallout
·
Creature — Zombie Mutant Peasant
·
Fallout (PIP)
Live Play Data
Tato Farmer
1%
Live Inclusion
Times Brought
369
Decks Running
197
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=48
0%
T1
13%
T2
15%
T3
21%
T4
13%
T5
33%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
27%
(7 / 48 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
369 brought · 188 playersBrought to game
369
Ever drawn
68
Reached battlefield
48
Still on board at game end
25
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 25% of the time (n=43) , vs 17% when it never left the library (n=233).
When players drew this card but left it in hand, they won 21% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -5.0pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
94 instances2.1%
Library
26.6%
Battlefield
43.6%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
152 decks
-
2
The Master, Transcendent
13 decks
-
3
Coram, the Undertaker
7 decks
-
4
Sidisi, Brood Tyrant
5 decks
-
5
Betor, Ancestor's Voice
2 decks
-
6
Homer, the Hermit
2 decks
-
7
Jenova, Ancient Calamity
2 decks
-
8
Strong, the Brutish Thespian
2 decks
-
9
Agent Frank Horrigan
1 decks
-
10
Akawalli, the Seething Tower
1 decks
Card text
Tato Farmer
Creature — Zombie Mutant Peasant
Landfall — Whenever a land you control enters, you may get two rad counters.
: Put target land card in a graveyard that was milled this turn onto the battlefield tapped under your control.
1 / 4
Fallout (PIP)
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Rare
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Illustrated by Xavier Ribeiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.