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Part of Dominaria United
·
Legendary Creature — Merfolk Druid
·
Dominaria United (DMU)
Card Preview
Tatyova, Steward of Tides
0%
Decklist Inclusion
Times Brought
101
Decks Running
37
In Decks
173
Decklist Inclusion
0%
Format
Card text
Tatyova, Steward of Tides
Legendary Creature — Merfolk Druid
Land creatures you control have flying.
Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
3 / 3
Dominaria United (DMU)
·
Uncommon
·
Illustrated by Howard Lyon
Final zone distribution
34 instances44.1%
Battlefield
38.2%
Graveyard
2.9%
Exile
14.7%
Hand
Commanders that played this card
in tracked games-
1
Jyoti, Moag Ancient
8 decks
-
2
Flubs, the Fool
4 decks
-
3
Aesi, Tyrant of Gyre Strait
3 decks
-
4
Jolrael, Voice of Zhalfir
3 decks
-
5
Tatyova, Benthic Druid
3 decks
-
6
Omo, Queen of Vesuva
2 decks
-
7
Adrix and Nev, Twincasters
1 decks
-
8
Averna, the Chaos Bloom
1 decks
-
9
Hakbal of the Surging Soul
1 decks
-
10
Jodah, the Unifier
1 decks
The "good card" funnel
101 brought · 36 playersBrought to game
101
Ever drawn
32
Reached battlefield
23
Still on board at game end
15
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.3pp
Players who cast this card win 42% of the time (n=22) , vs 17% when it never left the library (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.5pp; 95% confidence interval +3.3pp to +47.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
8%
T2
19%
T3
12%
T4
8%
T5
38%
T6-9
15%
T10+
Median
6.0
P25
3
· P75
9
· max
12
On curve
27%
(5 / 26 cast on T3)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.