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Game Changer
on the MTG Commander Game Changers list
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Part of Marvel Super Heroes
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#18 in White Commander Staples
·
Instant
·
Double Masters 2022 (2X2)
Live Play Data
Teferi's Protection
18%
Live Inclusion
Times Brought
5367
Decks Running
2423
Median Cast Turn
8
Drawn → Played
59%
Format
First-cast turn
n=727
0%
T1
0%
T2
1%
T3
3%
T4
9%
T5
63%
T6-9
24%
T10+
Median
8
P25
6
· P75
9
· max
23
On curve
1%
(5 / 727 cast on T3)
Cast same turn as drawn
16%
The "good card" funnel
5370 brought · 1440 playersBrought to game
5370
Ever drawn
1239
Reached battlefield
727
Still on board at game end
76
≥ +5.0pp
Players who cast this card win 34% of the time (n=652) , vs 26% when it never left the library (n=3436).
When players drew this card but left it in hand, they won 29% (n=438).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +5.0pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1386 instances3.8%
Library
5.5%
Battlefield
34.9%
Graveyard
23.0%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
81 decks
-
2
Giada, Font of Hope
63 decks
-
3
Edgar Markov
55 decks
-
4
Kaalia of the Vast
51 decks
-
5
Gishath, Sun's Avatar
46 decks
-
6
Y'shtola, Night's Blessed
45 decks
-
7
Cloud, Ex-SOLDIER
42 decks
-
8
Atraxa, Praetors' Voice
34 decks
-
9
Oloro, Ageless Ascetic
31 decks
-
10
Pantlaza, Sun-Favored
31 decks
Card text
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.