bolt Game Changer on the MTG Commander Game Changers list collections_bookmark Part of Marvel Super Heroes
Teferi's Protection card art
Live Play Data

Teferi's Protection

{2} {W} · Instant · Double Masters 2022 (2X2)
17%
Live Inclusion
Times Brought
11508
Decks Running
4567
Median Cast Turn
8
Drawn → Played
58%
Format

First-cast turn

n=1523
0%
T1
0%
T2
1%
T3
3%
T4
9%
T5
64%
T6-9
23%
T10+
Median 8 P25 6 · P75 9 · max 42
On curve 1% (9 / 1523 cast on T3) Cast same turn as drawn 20%

The "good card" funnel

11514 brought · 2564 players
Brought to game
11514
Ever drawn
2614
Reached battlefield
1522
Still on board at game end
172
≥ +8.6pp

Players who cast this card win 36% of the time (n=1358) , vs 25% when it never left the library (n=7439).

When players drew this card but left it in hand, they won 29% (n=954).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.2pp; 95% confidence interval +8.6pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

2927 instances
3.9%
Library
5.9%
Battlefield
33.1%
Graveyard
23.8%
Exile

Commanders that played this card

in tracked games
Card text
Teferi's Protection card

Teferi's Protection

{2} {W}
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Double Masters 2022 (2X2) · Rare · Illustrated by Chase Stone

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.