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Teferi's Protection card art
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Teferi's Protection

{2} {W} · Instant · Double Masters 2022 (2X2)
Times Brought
2241
Decks Running
1128
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Teferi's Protection card

Teferi's Protection

{2} {W}
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Double Masters 2022 (2X2) · Rare · Illustrated by Chase Stone

Final zone distribution

438 instances
2.7%
Library
5.9%
Battlefield
28.3%
Graveyard
14.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2243 brought · 790 players
Brought to game
2243
Ever drawn
409
Reached battlefield
183
Still on board at game end
26
≥ -6.6pp

Players who cast this card win 23% of the time (n=150) , vs 25% when it never left the library (n=1406).

When players drew this card but left it in hand, they won 33% (n=193) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -2.5pp; 95% confidence interval -6.6pp to +1.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=183
3%
T1
1%
T2
2%
T3
5%
T4
10%
T5
55%
T6-9
25%
T10+
Median 8 P25 6 · P75 10 · max 28
On curve 5% (3 / 183 cast on T3) Cast same turn as drawn 22%
2821 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.