bolt Game Changer on the MTG Commander Game Changers list collections_bookmark Part of Marvel Super Heroes
Teferi's Protection card art
Card Preview

Teferi's Protection

{2} {W} · Instant · Double Masters 2022 (2X2)
Times Brought
6153
Decks Running
2913
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Teferi's Protection card

Teferi's Protection

{2} {W}
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Double Masters 2022 (2X2) · Rare · Illustrated by Chase Stone

Final zone distribution

1177 instances
2.5%
Library
5.3%
Battlefield
27.4%
Graveyard
15.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

6156 brought · 1827 players
Brought to game
6156
Ever drawn
1099
Reached battlefield
508
Still on board at game end
62
≥ -6.0pp

Players who cast this card win 23% of the time (n=399) , vs 26% when it never left the library (n=3706).

When players drew this card but left it in hand, they won 31% (n=472).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.4pp; 95% confidence interval -6.0pp to -0.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=509
2%
T1
0%
T2
1%
T3
4%
T4
10%
T5
61%
T6-9
21%
T10+
Median 7 P25 6 · P75 9 · max 28
On curve 3% (5 / 509 cast on T3) Cast same turn as drawn 19%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.