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Part of Reality Fracture
·
Instant
·
Reality Fracture Commander (FRC)
Live Play Data
Teferi's Reproach
1%
Live Inclusion
Times Brought
559
Decks Running
296
Median Cast Turn
8.0
Drawn → Played
53%
Format
First-cast turn
n=92
1%
T1
1%
T2
2%
T3
0%
T4
7%
T5
60%
T6-9
29%
T10+
Median
8.0
P25
6
· P75
10
· max
17
On curve
4%
(2 / 92 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
559 brought · 269 playersBrought to game
559
Ever drawn
173
Reached battlefield
92
Still on board at game end
9
≥ -8.4pp
Players who cast this card win 29% of the time (n=80) , vs 27% when it never left the library (n=320).
When players drew this card but left it in hand, they won 35% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -8.4pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
186 instances15.1%
Library
4.8%
Battlefield
31.7%
Graveyard
16.1%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
246 decks
-
2
Dack Fayden, Helping Hand
10 decks
-
3
Nissa, Leyline Tamer
7 decks
-
4
Gluntch, the Bestower
3 decks
-
5
Kwia Vigorbloom
3 decks
-
6
Kenrith, the Returned King
2 decks
-
7
Niv-Mizzet, Ghost Counsel
2 decks
-
8
Whtz, the Bibliophile
2 decks
-
9
Bilbo, Birthday Celebrant
1 decks
-
10
Doctor Strange, Surgeon
1 decks
Card text
Teferi's Reproach
Instant
Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Exile Teferi's Reproach.
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.