Live Play Data
Teleportation Circle
3%
Live Inclusion
Times Brought
2163
Decks Running
902
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=289
0%
T1
2%
T2
4%
T3
12%
T4
20%
T5
50%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
18%
(34 / 289 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
2164 brought · 740 playersBrought to game
2164
Ever drawn
516
Reached battlefield
289
Still on board at game end
185
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 37% of the time (n=259) , vs 26% when it never left the library (n=1416).
When players drew this card but left it in hand, they won 28% (n=203).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +4.9pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
567 instances6.3%
Library
32.6%
Battlefield
22.8%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
83 decks
-
2
Pantlaza, Sun-Favored
42 decks
-
3
Brago, King Eternal
35 decks
-
4
Niko, Light of Hope
34 decks
-
5
Elesh Norn, Mother of Machines
28 decks
-
6
Hei Bai, Forest Guardian
28 decks
-
7
Atraxa, Grand Unifier
22 decks
-
8
The Sentry, Golden Guardian
22 decks
-
9
Mister Negative
21 decks
-
10
Reaper King
17 decks
Card text
Teleportation Circle
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.