Teleportation Circle card art
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Teleportation Circle

{3} {W} · Enchantment · Adventures in the Forgotten Realms (AFR)
1%
Decklist Inclusion
Times Brought
201
Decks Running
112
In Decks
879
Decklist Inclusion
1%
Format

Final zone distribution

43 instances
32.6%
Battlefield
25.6%
Graveyard
9.3%
Exile
32.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

202 brought · 103 players
Brought to game
202
Ever drawn
36
Reached battlefield
18
Still on board at game end
14
≥ -13.9pp

Players who cast this card win 34% of the time (n=18) , vs 29% when it never left the library (n=150).

When players drew this card but left it in hand, they won 44% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.0pp; 95% confidence interval -13.9pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

18 of 100 times cast 18%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.