Live Play Data
Teleportation Circle
3%
Live Inclusion
Times Brought
1695
Decks Running
728
Median Cast Turn
6
Drawn → Played
55%
Format
First-cast turn
n=217
0%
T1
3%
T2
5%
T3
13%
T4
23%
T5
46%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
21%
(29 / 217 cast on T4)
Cast same turn as drawn
37%
The "good card" funnel
1696 brought · 611 playersBrought to game
1696
Ever drawn
394
Reached battlefield
217
Still on board at game end
143
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 36% of the time (n=195) , vs 25% when it never left the library (n=1120).
When players drew this card but left it in hand, they won 28% (n=156).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval +4.0pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
435 instances5.7%
Library
32.9%
Battlefield
23.2%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
59 decks
-
2
Pantlaza, Sun-Favored
36 decks
-
3
Brago, King Eternal
31 decks
-
4
Niko, Light of Hope
30 decks
-
5
Hei Bai, Forest Guardian
26 decks
-
6
Elesh Norn, Mother of Machines
22 decks
-
7
The Sentry, Golden Guardian
21 decks
-
8
Atraxa, Grand Unifier
19 decks
-
9
Mister Negative
19 decks
-
10
The Fantastic Four
13 decks
Card text
Teleportation Circle
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.