Teleportation Circle
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Teleportation Circle
Final zone distribution
158 instancesCommanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
28 decks
-
2
Elesh Norn, Mother of Machines
25 decks
-
3
Brago, King Eternal
21 decks
-
4
Niko, Light of Hope
18 decks
-
5
Atraxa, Grand Unifier
10 decks
-
6
Hei Bai, Forest Guardian
10 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
8 decks
-
8
Kwia Vigorbloom
7 decks
-
9
Fire Lord Zuko
6 decks
-
10
Mister Negative
6 decks
The "good card" funnel
704 brought · 325 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=67) , vs 27% when it never left the library (n=398).
When players drew this card but left it in hand, they won 24% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.8pp; 95% confidence interval -9.2pp to +3.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.