Temple Garden
Temple Garden sits in 37% of tracked Commander decks on Playgroup Live, and 82% of drawn copies are played before the game ends, with a median first-play turn of 3.
Temple Garden is a Selesnya dual land with a broad footprint on Playgroup Live. It appears in 638 of the 1702 distinct decks that have played a tracked game, an inclusion rate of 37%. As a land that can enter untapped for 2 life, it earns its slot in any green-white or multicolor deck that touches those colors.
When Temple Garden reaches a player's hand, it reaches the battlefield 82% of the time. The median play turn is 3, which fits the early-game role players expect from a shock land. The 62% same-turn play rate confirms that players rarely hold it once they have it. Data is spread across 479 distinct players, with no single contributor accounting for more than a small fraction of instances, a healthy sign for the reliability of these early numbers.
Temple Garden is legal in Commander, Legacy, Modern, Pioneer, Vintage, and most other sanctioned formats. It is not legal in Pauper or Pauper Commander, consistent with its rare rarity. Across the commander distribution on Playgroup Live, it clusters in five-color and Naya-range decks where green and white both feature heavily.
- 37% of tracked Commander decks include Temple Garden
- 82% of drawn copies are played before the game ends
- T3 median first-play turn
- 62% of drawn copies played on the same turn they were drawn
- 94% battlefield stickiness once played
- 479 distinct players have brought Temple Garden to a tracked game
First-cast turn
n=309The "good card" funnel
1213 brought · 479 playersOf 1213 copies brought to games, 376 were drawn, 309 of those were played, and most stayed on the battlefield through end of game.
Players who cast this card win 25% of the time (n=302) , vs 24% when it never left the library (n=757).
When players drew this card but left it in hand, they won 39% (n=59) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.6pp; 95% confidence interval -4.6pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
405 instancesThe vast majority of Temple Garden copies that are played end the game on the battlefield, consistent with lands being near-permanent fixtures once they resolve.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
30 decks
-
2
Ms. Bumbleflower
23 decks
-
3
Cloud, Ex-SOLDIER
21 decks
-
4
Baylen, the Haymaker
19 decks
-
5
Pantlaza, Sun-Favored
18 decks
-
6
Gishath, Sun's Avatar
14 decks
-
7
Toph, the First Metalbender
14 decks
-
8
Aragorn, the Uniter
13 decks
-
9
Atraxa, Praetors' Voice
13 decks
-
10
Jodah, the Unifier
12 decks
The commander list spans five-color and Naya-range commanders, confirming Temple Garden's role as a broad green-white fixer rather than a card tied to one archetype.