collections_bookmark Part of Lorwyn Eclipsed
Temple Garden card art
Live Play Data

Temple Garden

Land — Forest Plains · Star Trek (TRK)
37%
Live Inclusion
Times Brought
1465
Decks Running
739
Median Cast Turn
3.0
Drawn → Played
82%
Format

Temple Garden sits in 37% of tracked Commander decks on Playgroup Live, and 82% of drawn copies are played before the game ends, with a median first-play turn of 3.0.

Temple Garden is a Selesnya dual land with a broad footprint on Playgroup Live. It appears in 739 of the 1973 distinct decks that have played a tracked game, an inclusion rate of 37%. As a land that can enter untapped for 2 life, it earns its slot in any green-white or multicolor deck that touches those colors.

When Temple Garden reaches a player's hand, it reaches the battlefield 82% of the time. The median play turn is 3.0, which fits the early-game role players expect from a shock land. The 60% same-turn play rate confirms that players rarely hold it once they have it. Data is spread across 539 distinct players, with no single contributor accounting for more than a small fraction of instances, a healthy sign for the reliability of these early numbers.

Temple Garden is legal in Commander, Legacy, Modern, Pioneer, Vintage, and most other sanctioned formats. It is not legal in Pauper or Pauper Commander, consistent with its rare rarity. Across the commander distribution on Playgroup Live, it clusters in five-color and Naya-range decks where green and white both feature heavily.

At a glance
  • 37% of tracked Commander decks include Temple Garden
  • 82% of drawn copies are played before the game ends
  • T3.0 median first-play turn
  • 60% of drawn copies played on the same turn they were drawn
  • 93% battlefield stickiness once played
  • 539 distinct players have brought Temple Garden to a tracked game

First-cast turn

n=380
27%
T1
14%
T2
12%
T3
10%
T4
10%
T5
22%
T6-9
5%
T10+
Median 3.0 P25 1 · P75 6 · max 14
Cast same turn as drawn 60%

The "good card" funnel

1465 brought · 539 players
Brought to game
1465
Ever drawn
462
Reached battlefield
380
Still on board at game end
355
82%

Of 1465 copies brought to games, 462 were drawn, 380 of those were played, and most stayed on the battlefield through end of game.

≥ -3.4pp

Players who cast this card win 26% of the time (n=364) , vs 24% when it never left the library (n=887).

When players drew this card but left it in hand, they won 40% (n=75) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.4pp; 95% confidence interval -3.4pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

498 instances
2.2%
Library
71.3%
Battlefield
12.2%
Graveyard
3.6%
Exile

The vast majority of Temple Garden copies that are played end the game on the battlefield, consistent with lands being near-permanent fixtures once they resolve.

Commanders that played this card

in tracked games

The commander list spans five-color and Naya-range commanders, confirming Temple Garden's role as a broad green-white fixer rather than a card tied to one archetype.

Frequently Asked

How often is Temple Garden drawn in a Commander game?
Across 1261 tracked multiplayer games where Temple Garden was in the deck, it was drawn 32% of the time. That is typical for a singleton in a 100-card deck. Of the 462 copies that reached a player's hand, 82% were played before the game concluded.
What turn does Temple Garden usually get played?
The median first-play turn is 3.0, with the mode landing on turn 1, reflecting copies kept in opening hands. The distribution runs from turn 1 through turn 13, with the interquartile range sitting between turns 1 and 6. Most copies that hit the table arrive early, which is exactly the role a shock land is built for.
Does playing Temple Garden improve your chances of winning?
In 364 tracked participations where Temple Garden was played, the normalized win rate was 26%. In 887 participations where it stayed in the library, the rate was 24%. The difference is small and the confidence interval overlaps zero, so treat this as directional at best. A land's contribution to winning is embedded in the overall mana base, not easily isolated from a single card.
Is Temple Garden legal in Commander?
Yes. Temple Garden is legal and unrestricted in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, and most other sanctioned formats. It is not legal in Pauper or Pauper Commander due to its rare rarity, and it is not legal in Old School or Premodern.
Which commanders most often run Temple Garden?
On Playgroup Live, The Ur-Dragon leads the list with 15 decks, followed by Ms. Bumbleflower with 10. Most other entries are five-color, Naya (RGW), or Bant (GUW) commanders. The spread across the top 10 commanders is fairly even, which reflects Temple Garden's role as a generic green-white fixer rather than a card tied to any single strategy.
How reliable are these Temple Garden statistics?
The dataset covers 1261 tracked multiplayer Commander games and 539 distinct players. No single player accounts for more than a small share of total instances, which is a positive sign for data spread. Playgroup Live's dataset is smaller than large-scale decklist scrapes, so all figures here are best read as consistent early signals rather than definitive benchmarks. Win-rate deltas in particular carry wide confidence intervals at this sample size.