Temple Garden
Temple Garden sits in 38% of tracked Commander decks on Playgroup Live, and 83% of drawn copies are played before the game ends, with a median first-play turn of 3.0.
Temple Garden is a Selesnya dual land with a broad footprint on Playgroup Live. It appears in 480 of the 1269 distinct decks that have played a tracked game, an inclusion rate of 38%. As a land that can enter untapped for 2 life, it earns its slot in any green-white or multicolor deck that touches those colors.
When Temple Garden reaches a player's hand, it reaches the battlefield 83% of the time. The median play turn is 3.0, which fits the early-game role players expect from a shock land. The 61% same-turn play rate confirms that players rarely hold it once they have it. Data is spread across 372 distinct players, with no single contributor accounting for more than a small fraction of instances, a healthy sign for the reliability of these early numbers.
Temple Garden is legal in Commander, Legacy, Modern, Pioneer, Vintage, and most other sanctioned formats. It is not legal in Pauper or Pauper Commander, consistent with its rare rarity. Across the commander distribution on Playgroup Live, it clusters in five-color and Naya-range decks where green and white both feature heavily.
- 38% of tracked Commander decks include Temple Garden
- 83% of drawn copies are played before the game ends
- T3.0 median first-play turn
- 61% of drawn copies played on the same turn they were drawn
- 93% battlefield stickiness once played
- 372 distinct players have brought Temple Garden to a tracked game
First-cast turn
n=228The "good card" funnel
883 brought · 372 playersOf 883 copies brought to games, 275 were drawn, 228 of those were played, and most stayed on the battlefield through end of game.
Players who cast this card win 23% of the time (n=226) , vs 25% when it never left the library (n=562).
When players drew this card but left it in hand, they won 36% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.9pp; 95% confidence interval -7.8pp to +4.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
296 instancesThe vast majority of Temple Garden copies that are played end the game on the battlefield, consistent with lands being near-permanent fixtures once they resolve.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
24 decks
-
2
Ms. Bumbleflower
18 decks
-
3
Cloud, Ex-SOLDIER
15 decks
-
4
Baylen, the Haymaker
14 decks
-
5
Aragorn, the Uniter
12 decks
-
6
Gishath, Sun's Avatar
12 decks
-
7
Pantlaza, Sun-Favored
11 decks
-
8
Atla Palani, Nest Tender
10 decks
-
9
Toph, the First Metalbender
10 decks
-
10
Atraxa, Praetors' Voice
9 decks
The commander list spans five-color and Naya-range commanders, confirming Temple Garden's role as a broad green-white fixer rather than a card tied to one archetype.