Temple Garden
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
490 instancesCommanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
33 decks
-
2
Atraxa, Praetors' Voice
31 decks
-
3
The Ur-Dragon
31 decks
-
4
Gishath, Sun's Avatar
28 decks
-
5
Rin and Seri, Inseparable
25 decks
-
6
Toph, the First Metalbender
23 decks
-
7
The First Sliver
19 decks
-
8
Cloud, Ex-SOLDIER
18 decks
-
9
Atla Palani, Nest Tender
16 decks
-
10
Jodah, the Unifier
16 decks
The "good card" funnel
1692 brought · 645 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=337) , vs 26% when it never left the library (n=951).
When players drew this card but left it in hand, they won 31% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.4pp; 95% confidence interval +1.4pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=391Full analysis unlocks as more games are tracked. Stats refresh nightly.