collections_bookmark Part of Bloomburrow
Temple of Abandon card art
Live Play Data

Temple of Abandon

Land · Tarkir: Dragonstorm Commander (TDC)
11%
Live Inclusion
Times Brought
713
Decks Running
379
Median Cast Turn
3.0
Drawn → Played
74%
Format

11% of tracked Gruul-capable Commander decks on Playgroup Live run Temple of Abandon, and 74% of drawn copies reach the battlefield, with a median first-cast turn of 3.0.

Temple of Abandon sits in 11% of the 3495 distinct Commander decks that have played a tracked game on Playgroup Live, appearing in 379 decklists. That share reflects its role as a reliable dual land for any deck whose commander touches red or green.

The draw-to-play figure is the most telling single number: 74% of drawn copies are played before the game ends. For a land that enters tapped, that rate is strong. The entry-trigger scry 1 offsets the tempo cost, letting players smooth their next draw the moment the land hits play. Median first cast lands on turn 3.0, and the data shows a heavy cluster on turn 1, suggesting many copies come from opening hands.

The top commanders here skew heavily toward Gruul (red-green) and Temur (blue-red-green) shells, exactly the color identities that can legally run the card. Bello, Bard of the Brambles leads the list by a wide margin, pointing to token-heavy Gruul strategies as the card's primary home in the current tracked meta.

At a glance
  • 11% of tracked Commander decks include Temple of Abandon
  • 74% of drawn copies are played before the game ends
  • T3.0 median first-cast turn
  • 92% battlefield stickiness, lands stay put once played
  • 350 distinct players have brought this card to a tracked game
  • 25% draw rate per game, expected for a singleton in a 100-card deck

First-cast turn

n=132
36%
T1
2%
T2
13%
T3
5%
T4
8%
T5
26%
T6-9
10%
T10+
Median 3.0 P25 1 · P75 7 · max 15
Cast same turn as drawn 74%

The "good card" funnel

714 brought · 350 players
Brought to game
714
Ever drawn
178
Reached battlefield
132
Still on board at game end
122
74%

Of 714 copies brought to tracked games, 178 were drawn, and 132 of those were played before the game ended, with the vast majority finishing the game on the battlefield.

≥ -7.6pp

Players who cast this card win 23% of the time (n=125) , vs 23% when it never left the library (n=459).

When players drew this card but left it in hand, they won 19% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.2pp; 95% confidence interval -7.6pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

192 instances
2.6%
Library
63.5%
Battlefield
13.0%
Graveyard
2.1%
Exile

Most Temple of Abandon copies end tracked games on the battlefield, consistent with lands being near-impossible to remove. The small library count reflects copies in decks that went deep without drawing them.

Commanders that played this card

in tracked games

Bello, Bard of the Brambles leads by a wide margin, but the list spans a dozen commanders across Gruul, Temur, and Naya identities, showing the card earns inclusion across many Gruul-compatible strategies rather than clustering in a single archetype.

Frequently Asked

How often is Temple of Abandon drawn in a Commander game?
Across 686 tracked multiplayer games where Temple of Abandon was in the deck, it was drawn 25% of the time. That is broadly expected for a singleton land in a 100-card deck. Of 178 instances that reached a player's hand, 74% were played before the game ended. The remainder reflects games ending before the player found a window to drop it, not a deliberate choice to hold it.
What turn does Temple of Abandon typically get played?
Median first-cast turn across tracked multiplayer games is turn 3.0. The distribution is notably bimodal: a large cluster on turn 1 from opening-hand copies, and a second wave spread across turns 5-8. The card's mode is turn 1, meaning more single observations land there than on any other turn. That early cluster is what keeps the median reasonable despite the tapped-entry penalty.
Does playing Temple of Abandon actually help you win?
The cast-vs-library delta is effectively flat in the current dataset, meaning we do not see a meaningful win-rate lift from resolving this card compared to games where it stayed in the library. This is typical for mana-fixing lands, which enable the deck's strategy rather than generating direct advantage themselves. With 125 cast observations and 459 library observations, the sample is directional but not conclusive. Read it as early signal rather than a settled verdict.
Is Temple of Abandon legal in Commander?
Yes. Temple of Abandon is legal in Commander (and in Legacy, Modern, Pioneer, Standard, Historic, and most other constructed formats). It is not legal in Pauper or Pauper Commander because it is printed at rare. In Commander it is unrestricted, so you may run one copy in any deck whose color identity includes red or green, or both.
Why do so many Gruul commanders run Temple of Abandon?
Gruul (red-green) decks have historically struggled with card quality in their land base compared to three-color or blue-inclusive shells. Temple of Abandon provides a dual land that fixes both colors and replaces part of its own tempo cost through scry 1 on entry. That combination of color fixing and library manipulation is valuable enough that Gruul and Temur strategies consistently pick it up, as the top-commander distribution on Playgroup Live confirms, with Bello, Bard of the Brambles leading by deck count.
How concentrated is the Temple of Abandon data across players?
The dataset is well spread. 350 distinct players have brought Temple of Abandon to a tracked game on Playgroup Live, and the single heaviest contributor accounts for just 2% of all instances. That low concentration means the numbers are not inflated by one prolific player's preference, which adds credibility to the inclusion and draw-rate figures we see.