Temple of Deceit
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Temple of Deceit
Final zone distribution
576 instancesCommanders that played this card
in tracked games-
1
The Wise Mothman
84 decks
-
2
Temmet, Naktamun's Will
60 decks
-
3
Captain N'ghathrod
53 decks
-
4
Wilhelt, the Rotcleaver
49 decks
-
5
Gisa and Geralf
42 decks
-
6
Yennett, Cryptic Sovereign
35 decks
-
7
Umbris, Fear Manifest
31 decks
-
8
Aminatou, Veil Piercer
30 decks
-
9
Gonti, Canny Acquisitor
29 decks
-
10
Yuriko, the Tiger's Shadow
28 decks
The "good card" funnel
2211 brought · 914 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=287) , vs 22% when it never left the library (n=1186).
When players drew this card but left it in hand, they won 29% (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -2.5pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.