Temple of Deceit
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Temple of Deceit
Final zone distribution
232 instancesCommanders that played this card
in tracked games-
1
The Wise Mothman
34 decks
-
2
Temmet, Naktamun's Will
28 decks
-
3
Wilhelt, the Rotcleaver
25 decks
-
4
Captain N'ghathrod
23 decks
-
5
Gisa and Geralf
17 decks
-
6
Aminatou, Veil Piercer
13 decks
-
7
Nekusar, the Mindrazer
13 decks
-
8
Umbris, Fear Manifest
12 decks
-
9
Davros, Dalek Creator
11 decks
-
10
Alela, Cunning Conqueror
10 decks
The "good card" funnel
914 brought · 397 playersOnce cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=125) , vs 22% when it never left the library (n=525).
When players drew this card but left it in hand, they won 30% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.3pp; 95% confidence interval -5.1pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=162Full analysis unlocks as more games are tracked. Stats refresh nightly.