collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Temple of Deceit
Land
·
Foundations (FDN)
11%
Live Inclusion
Times Brought
2539
Decks Running
1215
Median Cast Turn
3.0
Drawn → Played
73%
Format
First-cast turn
n=442
35%
T1
8%
T2
10%
T3
9%
T4
9%
T5
23%
T6-9
7%
T10+
Median
3.0
P25
1
· P75
6
· max
18
Cast same turn as drawn
69%
The "good card" funnel
2545 brought · 1033 playersBrought to game
2545
Ever drawn
607
Reached battlefield
442
Still on board at game end
406
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 24% of the time (n=391) , vs 21% when it never left the library (n=1561).
When players drew this card but left it in hand, they won 28% (n=149).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -1.3pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
716 instances3.6%
Library
56.7%
Battlefield
20.9%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
88 decks
-
2
Captain N'ghathrod
76 decks
-
3
Wilhelt, the Rotcleaver
54 decks
-
4
Aminatou, Veil Piercer
49 decks
-
5
Temmet, Naktamun's Will
48 decks
-
6
Gisa and Geralf
39 decks
-
7
Sidar Jabari of Zhalfir
36 decks
-
8
Alela, Cunning Conqueror
29 decks
-
9
Gonti, Canny Acquisitor
29 decks
-
10
Yuriko, the Tiger's Shadow
28 decks
Card text
Temple of Deceit
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Foundations (FDN)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.