Temple of Deceit
Temple of Deceit appears in 12% of tracked multiplayer Commander decks. When drawn, 74% of copies reach the battlefield, and the median first-cast turn is T3.0.
Temple of Deceit is a Dimir staple land that trades a tapped entry for a scry 1 on arrival. It sits in 12% of the 5239 distinct Commander decks that have played a tracked game on Playgroup Live, appearing across 613 recorded decklists.
As a land, Temple of Deceit is almost always played the turn it is drawn. 73% of drawn copies hit the battlefield on the same turn they were seen, consistent with what you would expect from a free-to-play land. The median first-cast turn is 3.0, reflecting the mix of opening-hand copies played on turn 1 and later draws dropped into an already-developing mana base.
The commander spread is broad. 539 distinct players have brought this card to a tracked game, and no single player accounts for more than 3% of all instances. That breadth is a signal of genuine format-wide adoption across the Dimir and three-color-blue-black identity space rather than concentration in one player's favored deck.
- 12% of tracked Commander decks include Temple of Deceit
- 74% of drawn copies reach the battlefield
- T3.0 median first-cast turn
- 94% battlefield stickiness once the land enters play
- 73% of drawn copies played the same turn they were drawn
- 539 distinct players have brought this card to a tracked game
First-cast turn
n=208The "good card" funnel
1166 brought · 539 playersOf 1166 copies brought to tracked games, 281 were drawn, 208 of those were cast, and the vast majority remained on the battlefield through end of game.
Players who cast this card win 23% of the time (n=188) , vs 21% when it never left the library (n=694).
When players drew this card but left it in hand, they won 25% (n=65) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.5pp; 95% confidence interval -4.8pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
335 instancesMost Temple of Deceit copies finish the game on the battlefield, consistent with a land that enters once and stays in play until a board wipe or game end removes it.
Commanders that played this card
in tracked games-
1
The Wise Mothman
50 decks
-
2
Captain N'ghathrod
37 decks
-
3
Aminatou, Veil Piercer
29 decks
-
4
Wilhelt, the Rotcleaver
28 decks
-
5
Temmet, Naktamun's Will
21 decks
-
6
Sidar Jabari of Zhalfir
19 decks
-
7
Alela, Cunning Conqueror
14 decks
-
8
Gonti, Canny Acquisitor
14 decks
-
9
The Scarab God
14 decks
-
10
Davros, Dalek Creator
12 decks
The commander list spans a wide spread of Dimir and three-color blue-black strategies, with no single archetype dominating, which reflects the card's broad adoption across any deck that can run it.