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Part of Commander Legends: Battle for Baldur's Gate
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Temple of Deceit
Land
·
Foundations (FDN)
4%
Decklist Inclusion
Times Brought
233
Decks Running
152
In Decks
1761
Decklist Inclusion
4%
Format
Final zone distribution
76 instances1.3%
Library
51.3%
Battlefield
23.7%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
10 decks
-
2
Wilhelt, the Rotcleaver
7 decks
-
3
Alela, Cunning Conqueror
6 decks
-
4
Captain N'ghathrod
6 decks
-
5
Gonti, Canny Acquisitor
5 decks
-
6
Fire Lord Azula
4 decks
-
7
Hashaton, Scarab's Fist
4 decks
-
8
Jon Irenicus, Shattered One
4 decks
-
9
Sauron, the Dark Lord
4 decks
-
10
Sidar Jabari of Zhalfir
4 decks
The "good card" funnel
236 brought · 133 playersBrought to game
236
Ever drawn
62
Reached battlefield
41
Still on board at game end
39
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 23% of the time (n=41) , vs 17% when it never left the library (n=144).
When players drew this card but left it in hand, they won 31% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.1pp; 95% confidence interval -7.1pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
41%
T1
5%
T2
7%
T3
12%
T4
7%
T5
24%
T6-9
2%
T10+
Median
3
P25
1
· P75
6
· max
11
Cast same turn as drawn
71%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.