Temple of Malady
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Temple of Malady
Final zone distribution
562 instancesCommanders that played this card
in tracked games-
1
Dina, Essence Brewer
155 decks
-
2
Hazel of the Rootbloom
84 decks
-
3
The Wise Mothman
80 decks
-
4
Teval, the Balanced Scale
68 decks
-
5
Felothar the Steadfast
63 decks
-
6
Ulalek, Fused Atrocity
54 decks
-
7
Chatterfang, Squirrel General
48 decks
-
8
Gonti, Canny Acquisitor
29 decks
-
9
Shelob, Child of Ungoliant
29 decks
-
10
Ygra, Eater of All
26 decks
The "good card" funnel
2382 brought · 1009 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=327) , vs 22% when it never left the library (n=1264).
When players drew this card but left it in hand, they won 25% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -2.9pp to +3.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.