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Temple of Plenty card art
Live Play Data

Temple of Plenty

Land · Tarkir: Dragonstorm Commander (TDC)
14%
Live Inclusion
Times Brought
765
Decks Running
400
Median Cast Turn
3
Drawn → Played
73%
Format

14% of tracked Selesnya-accessible Commander decks on Playgroup Live run Temple of Plenty. When drawn, 73% of copies reach the battlefield, with a median first-cast turn of 3.

Temple of Plenty earns its slot across a wide range of green-white decks. It appears in 400 of the 2942 distinct decks that have played a tracked multiplayer game on Playgroup Live, good for an inclusion rate of 14%. The player base is well-spread: 356 unique players have brought it to a game, and the single heaviest contributor accounts for just 3% of all tracked instances.

The card's job is simple: enter, scry 1, then tap for green or white for the rest of the game. That entering-tapped cost is real, but the scry smooths draws at no mana premium. In 729 tracked games, 73% of drawn copies were cast before the game ended. Most of the uncast copies reflect games that ended before the land could be played, not a player choosing to hold it. Battlefield stickiness sits at 96%, the highest value possible for a permanent that rarely gets removed once down.

Temple of Plenty is legal in Commander and nearly every other constructed format. Its natural home is any deck whose commander shares green and white in its color identity, and that covers an enormous slice of the format's most popular archetypes, from token strategies to enchantress builds to midrange creature pods.

At a glance
  • 14% of tracked Commander decks include Temple of Plenty
  • 73% of drawn copies were cast before the game ended
  • T3 median first-cast turn across multiplayer games
  • 96% battlefield stickiness once the land enters
  • 356 unique players have brought Temple of Plenty to a tracked game
  • 26% win rate in games where Temple of Plenty reached the battlefield

First-cast turn

n=145
32%
T1
11%
T2
7%
T3
10%
T4
9%
T5
22%
T6-9
8%
T10+
Median 3 P25 1 · P75 6 · max 15
Cast same turn as drawn 68%

The "good card" funnel

765 brought · 356 players
Brought to game
765
Ever drawn
200
Reached battlefield
145
Still on board at game end
139
73%

Of 765 copies brought to tracked games, 200 were drawn, 145 of those were cast, and the vast majority remained on the battlefield through the end of the game, a clean funnel for a land whose only job is to tap for mana.

≥ -5.1pp

Players who cast this card win 26% of the time (n=130) , vs 23% when it never left the library (n=478).

When players drew this card but left it in hand, they won 27% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.9pp; 95% confidence interval -5.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

220 instances
2.3%
Library
63.2%
Battlefield
16.4%
Graveyard
1.4%
Exile

The overwhelming majority of Temple of Plenty copies finish games on the battlefield, exactly what you expect from a land that enters once and stays down permanently. The small graveyard count reflects removal and mass land destruction rather than any unusual volatility.

Commanders that played this card

in tracked games

The top-commander list spans five distinct color combinations that include green and white, with no single commander dominating. That breadth confirms Temple of Plenty functions as a format-wide mana staple rather than a card tied to any one archetype.

Frequently Asked

How often is Temple of Plenty drawn in a Commander game?
In 729 tracked multiplayer games where Temple of Plenty was in the deck, it was drawn 26% of the time. That figure is shaped by the 100-card singleton structure: any given card starts with roughly a 1-in-100 chance of being in any particular draw step. Of 200 instances that reached a player's hand, 73% were cast before the game ended.
What turn does Temple of Plenty typically enter the battlefield?
Median first-cast turn across multiplayer games is 3. The distribution skews early: a large cluster of copies land on turn 1 (kept in opening hands and played immediately), with a second wave spread across turns 4 through 6. The mean is pulled higher by occasional late-game draws. The mode across observed casts is turn 1, consistent with players prioritizing mana base development in early turns.
Is Temple of Plenty banned anywhere?
Temple of Plenty is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Standard, Alchemy, Timeless, Brawl, and Oathbreaker. It is not legal in Pauper or Pauper Commander due to its rare printing, and it is not legal in Old School or Premodern. It has no ban history in any format.
Does casting Temple of Plenty actually help you win?
In the multiplayer dataset, the normalized win rate when Temple of Plenty reached the battlefield is 26%, compared to 23% for games where it stayed in the library. The sample sizes are 130 and 478 participations respectively. The gap is a directional early signal, not a conclusive effect. The confidence interval crosses zero at the lower bound, so treat it as consistent with the card doing its job as a mana source rather than as proof it wins games outright.
Which commanders most often pair with Temple of Plenty?
In the multiplayer data, Ms. Bumbleflower and Felothar the Steadfast lead the top-commander list, each commanding dozens of tracked decks that include Temple of Plenty. The spread is wide: the top 10 commanders span Bant (GWU), Abzan (BGW), and Naya (GRW) color identities, plus a handful of pure Selesnya (GW) builds. That breadth reflects the card's role as a generic dual-land staple rather than a synergy piece for any one strategy.
How concentrated is the Temple of Plenty data across players?
The multiplayer dataset draws from 356 unique players, with the single most active contributor accounting for just 3% of all instances. That is a healthy spread for a card at this inclusion rate, meaning the observed patterns are not driven by one or two prolific players skewing the numbers. Read the stats as a reasonable cross-section of how the broader Playgroup Live community builds and plays Selesnya-inclusive Commander decks.