Temple of Plenty
14% of tracked Selesnya-accessible Commander decks on Playgroup Live run Temple of Plenty. When drawn, 73% of copies reach the battlefield, with a median first-cast turn of 3.
Temple of Plenty earns its slot across a wide range of green-white decks. It appears in 400 of the 2942 distinct decks that have played a tracked multiplayer game on Playgroup Live, good for an inclusion rate of 14%. The player base is well-spread: 356 unique players have brought it to a game, and the single heaviest contributor accounts for just 3% of all tracked instances.
The card's job is simple: enter, scry 1, then tap for green or white for the rest of the game. That entering-tapped cost is real, but the scry smooths draws at no mana premium. In 729 tracked games, 73% of drawn copies were cast before the game ended. Most of the uncast copies reflect games that ended before the land could be played, not a player choosing to hold it. Battlefield stickiness sits at 96%, the highest value possible for a permanent that rarely gets removed once down.
Temple of Plenty is legal in Commander and nearly every other constructed format. Its natural home is any deck whose commander shares green and white in its color identity, and that covers an enormous slice of the format's most popular archetypes, from token strategies to enchantress builds to midrange creature pods.
- 14% of tracked Commander decks include Temple of Plenty
- 73% of drawn copies were cast before the game ended
- T3 median first-cast turn across multiplayer games
- 96% battlefield stickiness once the land enters
- 356 unique players have brought Temple of Plenty to a tracked game
- 26% win rate in games where Temple of Plenty reached the battlefield
First-cast turn
n=145The "good card" funnel
765 brought · 356 playersOf 765 copies brought to tracked games, 200 were drawn, 145 of those were cast, and the vast majority remained on the battlefield through the end of the game, a clean funnel for a land whose only job is to tap for mana.
Players who cast this card win 26% of the time (n=130) , vs 23% when it never left the library (n=478).
When players drew this card but left it in hand, they won 27% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -5.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
220 instancesThe overwhelming majority of Temple of Plenty copies finish games on the battlefield, exactly what you expect from a land that enters once and stays down permanently. The small graveyard count reflects removal and mass land destruction rather than any unusual volatility.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
56 decks
-
2
Tidus, Yuna's Guardian
41 decks
-
3
Felothar the Steadfast
39 decks
-
4
Dogmeat, Ever Loyal
18 decks
-
5
Yuna, Grand Summoner
14 decks
-
6
Trostani, Selesnya's Voice
12 decks
-
7
Anikthea, Hand of Erebos
7 decks
-
8
Morska, Undersea Sleuth
7 decks
-
9
Gluntch, the Bestower
6 decks
-
10
Emmara, Soul of the Accord
5 decks
The top-commander list spans five distinct color combinations that include green and white, with no single commander dominating. That breadth confirms Temple of Plenty functions as a format-wide mana staple rather than a card tied to any one archetype.