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Part of Streets of New Capenna
·
Creature — Cat
·
New Capenna Commander (NCC)

: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Live Play Data
Temur Sabertooth
2%
Live Inclusion
Times Brought
949
Decks Running
421
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=161
0%
T1
3%
T2
10%
T3
15%
T4
21%
T5
46%
T6-9
5%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
28%
(24 / 161 cast on T4)
Cast same turn as drawn
36%
The "good card" funnel
949 brought · 375 playersBrought to game
949
Ever drawn
259
Reached battlefield
161
Still on board at game end
102
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.6pp
Players who cast this card win 41% of the time (n=147) , vs 25% when it never left the library (n=584).
When players drew this card but left it in hand, they won 33% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.8pp; 95% confidence interval +7.6pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
279 instances4.3%
Library
36.6%
Battlefield
23.3%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
70 decks
-
2
Arahbo, Roar of the World
25 decks
-
3
Maelstrom Wanderer
17 decks
-
4
The Notary Hobbits
16 decks
-
5
Animar, Soul of Elements
14 decks
-
6
Volo, Guide to Monsters
14 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
13 decks
-
8
Marwyn, the Nurturer
13 decks
-
9
Radagast of Rhosgobel
12 decks
-
10
Eshki, Temur's Roar
10 decks
Card text
Temur Sabertooth
Creature — Cat
4 / 3
New Capenna Commander (NCC)
·
Uncommon
·
Illustrated by Mike Sass
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.